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Crystal Rain
Foresee 2. Deal 2 damage to each enemy creature.
common
core
magic
5
spell
0
0
Sip of Elixir
Unlock a mana lock.
rare
core
magic
2
spell
0
0
Assistant Alchemist
Roar: Reduce by 1 the mana cost of a spell in your hand that costs 3 or less mana.
epic
core
magic
1
mystic
creature
2
2
Seeing Stone
Foresee 1. Draw a card.
common
core
magic
1
spell
0
0
Wyrmbreath
Deal 5 damage.
common
core
magic
4
spell
0
0
Street Conjuror
Spell boost +1.
rare
core
magic
1
mystic
creature
1
3
Living Container
Soulless. Roar: Destroy a friendly creature. Afterlife: Summon that creature from the void, and give it +2/+2.
rare
core
death
2
nether
creature
1
1
Dart Maniac
At the end of your turn, deal 1 damage to the weakest enemy creature.
rare
core
deception
2
guild
creature
1
3
Ratify
Transform a creature into a 1/1 Rat.
common
core
magic
5
spell
0
0
Prescient Spellbinder
Roar: Foresee 2.
common
core
magic
3
mystic
creature
3
3
Umber Arrow
Gain control of an enemy creature with strength 2 or less until the end of turn.
common
core
deception
2
spell
0
0
Pack Stalk
Refresh one mana for each creature you control.
common
core
nature
1
spell
0
0
Pyreshell Beetle
Regen 1. Creatures damaged by this creature get burn +1.
rare
core
nature
1
wild
creature
1
3
Harvest Arachne
Deadly.
rare
core
neutral
3
amazon
creature
3
2
Petulant Firespreader
After this creature attacks, deal 1 damage to each god.
common
core
death
1
nether
creature
2
2
Monsterize
Set a friendly creature's stats to 4/3.
common
core
death
2
spell
0
0
Impfestation
Fill your board with 1/1 Implings. Your god takes 3 damage.
common
core
death
4
spell
0
0
Swift Pox
Destroy an enemy creature with 6 health or less.
common
core
death
5
spell
0
0
Faithbreaker
After a god takes damage, this creature gains +1/+1.
epic
core
death
5
nether
creature
1
1
Tomb Carver
Afterlife: Heal your god for 3.
common
core
death
4
creature
4
5
Animon, Pustulant Impslough
Once per turn, summon a 1/1 Impling after this creature attacks, is pulled to another zone, or a friendly creature dies, or is summoned.
legendary
core
death
4
nether
creature
2
2
Malissian Magistrate
Roar: Give a friendly Anubian "Afterlife: Return this creature to the board and remove this text."
epic
core
death
3
anubian
creature
3
3
Nightveiled Impsqueezer
Roar: If you control an Impling, deal 3 damage to your opponent's god.
rare
core
death
2
nether
creature
3
2
Malissian Avenger
Frontline. Afterlife: Destroy the strongest enemy creature.
rare
core
death
8
anubian
creature
8
6
Bag of... Cats
At the end of each turn, summon a 1/1 Impling, then remove 1 durability from this relic.
rare
core
death
3
weapon
0
5
Dark Precarion
Roar: Put a creature to sleep.
common
core
deception
1
nether
creature
2
1
Phase Crawler
Hidden.
common
core
deception
2
nether
creature
3
2
Ronellan Streetslinker
Backline. Hidden.
common
core
deception
3
nether
creature
4
2
Thought Siphon
Put a creature to sleep. If it was already sleeping, draw a card.
rare
core
deception
0
spell
0
0
Screams in the Night
Draw two creatures. If one of them is a Nether, draw a Nether.
rare
core
deception
3
spell
0
0
Witherfingers
Roar: The three strongest enemy creatures gain burn +2 and go to sleep.
epic
core
deception
7
nether
creature
8
6
Ronellan Worldwhisperer
After this creature attacks a god, draw a card.
common
core
deception
2
guild
creature
2
2
Ronellan Sparrow
Ward. Hidden for 1 turn.
common
core
deception
1
guild
creature
1
1
Whisper Baron
Hidden. After you summon a Guild creature, this creature gains +1 strength.
epic
core
deception
3
guild
creature
2
3
Merrick, Keeper of the Many
Hidden. After a friendly creature attacks the opponent's god, set this creature's strength to that creature's strength.
legendary
core
deception
3
guild
creature
2
3
Selfless Guildmate
Roar: Give +2 strength to another friendly Guild creature.
rare
core
deception
1
guild
creature
1
1
Selfless Protector
After a friendly creature dies, summon it from your void, and obliterate this creature.
common
core
light
1
olympian
creature
1
3
Mace of Calling
Roar: Add a 2/2 Acolyte to your hand.
common
core
light
2
weapon
2
2
Call of the Light
Add three 2/2 Acolytes to your hand.
common
core
light
2
spell
0
0
Prophet of Doom
Roar: Increase the cost of 6 and 7 mana spells in your opponent's hand by 1.
epic
core
light
3
olympian
creature
2
4
Wrong Path
Pull an enemy creature to the top of your opponent's deck. Draw a card.
common
core
light
4
spell
0
0
Militant Theist
Roar: Target a creature. If it's yours, give it +1/+1. If not, give it -1/-1.
rare
core
light
3
olympian
creature
2
3
Lightbringer Priest
At the end of each turn, your weakest damaged creature is healed for 1.
common
core
light
4
mystic
creature
4
4
Parthene Recruiter
Once per turn, summon a 2/2 Acolyte after a character is healed.
epic
core
light
3
mystic
creature
3
3
Odessa, Knight Arbiter
After a card is played, its owner expends 2 mana.
legendary
core
light
4
mystic
creature
3
5
Vexing Vicar
Protected. Ward.
rare
core
light
1
mystic
creature
1
1
Prayer of the Desperate
Heal your god for 4, and give it protected.
rare
core
light
1
spell
0
0
Erratic Portal
Delve a Magic creature. Put it into your hand and add two copies to the bottom of your deck.
common
core
magic
1
spell
0
0
Blizzard Bolt
Deal 3 damage to a creature and put it to sleep.
common
core
magic
2
spell
0
0
Librarian's Prayer
Foresee 6. Draw a card.
common
core
magic
3
spell
0
0
Cram
Draw 2.
common
core
magic
3
spell
0
0
Unacceptable Monstrosity
Frontline. Protected. Ward.
common
core
magic
9
mystic
creature
12
12
Aethersnap
Summon two 1/1 Static Aetherbugs.
epic
core
magic
4
spell
0
0
Academy Pyromaniac
Frontline. Ward. Roar: If you have 9 mana unlocked, gain +5/+5.
epic
core
magic
3
mystic
creature
1
4
Undead Roach
Afterlife: If you are frenzied, pull this creature into your hand.
rare
order
death
1
nether
creature
2
2
Dralamar, Breaker of Crystals
After you play your first spell each turn, refresh mana equal to its base mana cost.
legendary
core
magic
6
mystic
creature
6
6
Cursed Obelisks
Backline. Can't attack. At the end of your turn summon a 1/1 Zombie with leech. If you are frenzied, summon an additional Zombie.
rare
order
death
3
structure
creature
1
4
Corpse Explosion
Destroy each friendly Nether. Deal 1 damage to the enemy god for each Nether destroyed. If you are frenzied, deal 3 for each instead.
rare
order
death
5
spell
0
0
Mass Raise
Summon three 1/1 Zombies. If you are frenzied, summon five instead.
rare
order
death
4
spell
0
0
Decaying Rhino
At the end of your turn, unless you are frenzied, this creature takes 1 damage.
common
order
death
4
nether
creature
5
6
Outnumber the Living
Summon a 1/1 Zombie for each enemy creature. If you are frenzied, summon two for each instead.
common
order
death
3
spell
0
0
The Plague
Transform each creature into a 1/1 Zombie. If you are frenzied, transform just the enemy creatures instead.
rare
order
death
7
spell
0
0
Eva, Baroness of the Dead
Afterlife: Transform a random creature that costs 3 or less into a 1/1 Zombie, and give it this afterlife.
legendary
order
death
2
creature
2
3
Netherswarm Lord
At the end of your turn, give +1/+1 to each other friendly Nether. If you are frenzied, you also draw a card.
epic
order
death
5
nether
creature
3
5
Rabid Bear
Roar: If you are frenzied, give +1 strength and confused to this creature.
common
order
nature
3
wild
creature
3
4
Feral Cat
Roar: Deal 1 damage to the enemy god. If you are frenzied, deal 2 damage to a random enemy character instead.
common
order
nature
1
wild
creature
2
1
Moon-Crazed Cyclops
Confused. At the end of your turn, if you are frenzied, gain +1/+1.
epic
order
nature
4
creature
4
4
Necroscepter
At the end of your turn summon a 1/1 Zombie with leech. If you are frenzied, give that Zombie +1/+1. After a Zombie enters your void, your opponent loses 2 favor.
epic
order
death
3
weapon
0
1
Sip from the Spring
Give +2/+2 to your weakest creature. If you are frenzied, also refresh two mana.
common
order
nature
3
spell
0
0
Moonbeam
Deal 3 damage to a random enemy creature. If you are frenzied, also refresh three mana.
common
order
nature
3
spell
0
0
Spring's Harvest
Add two random Nature cards to your hand. If you are frenzied, add three instead.
common
order
nature
3
spell
0
0
Sudden Bloom
Give +4/+4 to a random friendly creature. If you are frenzied, also give it overkill and twin strike.
epic
order
nature
6
spell
0
0
Finnian Fruitbearer
At the end of your turn, if you are frenzied, summon a 1/1 Vibrant Fruit.
legendary
order
nature
2
wild
creature
2
2
Moonlight Charm
Ability: Give +2/+2 to your strongest creature, and remove 1 durability from this relic.
rare
order
nature
3
weapon
0
3
Nokkvi Warrior
Roar: If you are frenzied, give blitz to this creature.
common
order
war
1
viking
creature
3
1
Revered Seer
If you are frenzied at the end of your turn, give +1/+1 to each other friendly creature.
rare
order
war
4
viking
creature
2
2
Guerilla Gardener
Backline. Blitz. Overkill. After this creature destroys an enemy creature, summon a 1/1 Vibrant Fruit.
legendary
order
nature
8
wild
creature
8
8
Inspiring Skald
Roar: If you are frenzied, give twin strike to the strongest creature in your hand.
rare
order
war
2
viking
creature
2
3
Bar Fight
Deal 1 damage to each character. If you are frenzied, deal 1 damage to each enemy character instead.
common
order
war
1
spell
0
0
Spoils of War
Pull a random creature from your deck into your hand. If you are frenzied, give it +1/+1.
common
order
war
1
spell
0
0
Thunder Caller
At the end of your turn, if you are frenzied, give +1/+1 to your strongest Viking.
epic
order
war
3
viking
creature
3
3
Shackled Acolyte
Order 3. After this creature's order reaches 0, give it +2/+2.
rare
order
deception
2
creature
2
2
Caged Berserker
At the end of your turn, if you are frenzied while this card is in your hand, give it +2/+2.
rare
order
war
4
viking
creature
1
1
Another Round!
Give a friendly creature +3/+3 and "At the end of your turn, if you are frenzied, give a random creature in your hand +1/+1."
rare
order
war
4
spell
0
0
Rage-Filled Hammer
Blitz. If you attack a creature with this relic, give this relic +1 strength.
common
order
war
2
weapon
1
3
Inconspicuous Bush
Order 3. After this creature's order reaches 0, add a random card from your opponent's domain to your hand.
common
order
deception
4
creature
4
4
Changing Locks
If target creature has order, remove it. Otherwise, give it order +3.
rare
order
deception
1
spell
0
0
Gorgon Gargoyle
Order 3. After this creature's order reaches 0, two different random enemy creatures go to sleep.
common
order
deception
2
structure
creature
3
2
Stoneskin Poison
Give order +3 and burn +2 to a creature.
common
order
deception
1
spell
0
0
Lantern-Bound Fae
Order 3. After a friendly creature's order reaches 0, pull this into your hand and reduce its cost by 1. Roar: Deal 3 damage.
legendary
order
deception
5
nether
creature
3
4
Prisoner Exchange
Remove order from each friendly creature with order. Give them order +2 at the start of your opponent's turn.
epic
order
deception
1
spell
0
0
Surprise Delivery
Summon three 0/2 Explosive Barrels for your opponent with burn 1, order 10, and "Afterlife: Deal 2 damage to your god."
rare
order
deception
3
spell
0
0
Cobra Scepter
After your opponent draws a card, deal 1 damage to their god.
common
order
deception
1
weapon
0
1
Patient Pickpocket
Flank. Order 3. After this creature's order reaches 0, add a copy of a random card in your opponent's hand to your hand.
common
order
deception
1
guild
creature
1
3
Watchful Hound
Roar: Give order +10 to target enemy creature. Afterlife: Remove order from that creature.
common
order
light
3
creature
3
3
Inquisitor Informant
Roar: Give order +3 to an enemy creature.
common
order
light
2
creature
2
3
Lips Are Sealed
Give order +4 to each creature with strength 3 or more.
rare
order
light
5
spell
0
0
Righteous Apparition
Backline. Ability: Give order +2 to an enemy creature.
common
order
light
4
aether
creature
2
4
Censure
Give order +3 to two enemy creatures.
common
order
light
1
spell
0
0
Helios Justicar
At the start of each turn, give order +1 to a random enemy creature.
epic
order
light
5
mystic
creature
4
5
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