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The Nemean Lion
Gain +1/+1 after a creature with roar enters the board.
legendary
core
neutral
3
wild
creature
2
3
Felid Janissary
Roar: Give +1/+1 to a friendly creature.
common
core
light
2
olympian
creature
2
2
Judge Envoy
Roar: Set an enemy creature's strength to 0.
epic
core
light
6
aether
creature
6
6
Battle Aurochs
Frontline.
common
core
neutral
3
wild
creature
3
3
Hector, Prince of Troy
Roar: If any of the creatures in your void have blitz, flank, frontline, leech, protected, or twin strike, this creature gains those keywords.
legendary
core
war
7
olympian
creature
6
6
Tartessian Talionis
Roar: This creature gains +1 strength for every two Olympians in your void.
epic
core
neutral
3
olympian
creature
2
4
Ogre Archer
Roar: Deal 3 damage to an enemy creature.
common
core
neutral
5
guild
creature
3
3
Tamed Mammoth
After a friendly creature takes damage, this creature gets +1 strength.
common
core
war
4
viking
creature
3
5
Time-Bomb
Afterlife: Deal 2 damage to the weakest enemy creature.
epic
core
magic
2
atlantean
creature
3
2
Runed Asp
Afterlife: Both players unlock a mana lock.
rare
core
death
2
anubian
creature
2
3
Inspirator
After you summon a creature, give it +1 strength.
rare
core
war
2
olympian
creature
3
2
Mercantile Marine
Roar: Deal 2 damage to an enemy creature.
common
core
deception
4
guild
creature
3
3
Auric Rush
Pick one — • Deal 1 damage to each creature, or • Deal 2 damage to a creature.
common
core
war
1
spell
0
0
Switch Duelist
Hidden for 1 turn. At the end of each turn, swap this creature's strength and health.
rare
core
deception
1
guild
creature
3
1
Phylactery
Ability: Summon a creature from your void. Remove 1 durability from this relic.
common
core
death
6
weapon
0
2
Athenian Archer
Roar: Deal 1 damage to an enemy creature.
rare
core
neutral
1
olympian
creature
1
2
Singsong Satyr
At the start of your opponent's turn, their god goes to sleep.
rare
core
nature
3
wild
creature
3
3
Zaxiom, Cryptic Panther
Roar: If any creatures in your hand have deadly, hidden, or ward, this creature gains those abilities.
legendary
core
neutral
5
wild
creature
5
5
Tomb Torchbearer
Protected.
common
core
neutral
1
anubian
creature
1
1
Infernal Footsoldier
Roar: Give burn +1 to an enemy creature.
rare
core
death
2
nether
creature
3
2
Bladefly
Confused. Roar: Summon two 2/2 Bladeflys.
common
core
nature
4
wild
creature
2
2
Jungle Princess
Frontline. Roar: Summon two 1/1 Hyenas.
common
core
nature
5
amazon
creature
3
5
Nightleaf Warrior
Hidden for 1 turn.
common
core
neutral
1
amazon
creature
2
2
Amazon Conscript
Roar: Give +1 health to a friendly creature.
common
core
nature
1
amazon
creature
2
2
Tartessian Skirmisher
Roar: Give twin strike to a friendly creature.
common
core
war
3
olympian
creature
3
3
Double Dealer
Roar: Draw two cards. Two random cards in your opponent's hand are shuffled into their deck.
common
core
deception
6
guild
creature
2
1
Oliphaunt Mount
Roar: Give +2/+1 to each other friendly creature.
rare
core
nature
7
wild
creature
7
7
Traveling Bard
Roar: Give +2/+1 to a friendly creature.
common
core
war
4
guild
creature
3
3
Wicked Fae
Roar: Destroy an enemy creature with 1 health. Summon a 1/1 Impling.
rare
core
death
2
nether
creature
2
2
Vrock
Roar & afterlife: Both players draw a card.
common
core
death
3
nether
creature
4
2
Veteran Archer
Roar: Deal 1 damage to two enemy creatures and give them hidden for 1 turn.
rare
core
deception
4
guild
creature
2
3
Amazon Spearsoul
Roar: Gain +1 health if you control another Amazon.
common
core
neutral
2
amazon
creature
3
2
Hardened Channeler
Afterlife: Deal 1 damage to each enemy creature.
rare
core
neutral
5
mystic
creature
4
3
Soothsayer
Roar: Foresee 3. Draw a card.
rare
core
magic
4
mystic
creature
2
3
Penthesilean Warrior
Roar: Give +1/+1 to the strongest other friendly Amazon.
epic
core
nature
2
amazon
creature
2
2
Enduring Shield
After you attack with this relic, give protected to your strongest creature without protected.
common
core
war
2
weapon
1
2
Combat Medic
Roar: Heal your god for 2.
common
core
neutral
3
olympian
creature
3
3
Spellsight Seer
Roar: Foresee 1.
common
core
magic
1
mystic
creature
2
2
Annoying Bureaucrat
Hidden for 1 turn. Roar: Give an enemy creature "At the start of your turn, discard a card and remove this effect."
rare
core
deception
6
guild
creature
6
4
Tomb Blademaster
Frontline. Soulless. Afterlife: Summon the strongest Anubian from your void, and give it frontline.
epic
core
death
7
anubian
creature
4
5
The Hunt
Deal 8 damage randomly split among all enemy creatures.
common
core
nature
6
spell
0
0
Strix Hunter
Twin strike.
common
core
neutral
4
wild
creature
2
5
Signal Scouts
Draw a card for each injured creature.
rare
core
war
3
spell
0
0
Trapdoor
Return an enemy creature from the board to its owner’s hand.
common
core
deception
2
spell
0
0
Aging Veteran
At the end of your turn, if this creature has 3 or more health, gain +1 strength.
common
core
light
1
olympian
creature
0
3
Recovering Sigil
Heal 2 to each friendly character. Draw a card.
common
core
light
1
spell
0
0
Bladecaster
This creature gets +1 health after it attacks and survives.
common
core
war
2
olympian
creature
2
3
Felid Assassin
Flank. Hidden.
common
core
deception
1
nether
creature
3
1
Thaeric Blessing
Give +1 health to a friendly creature. Draw a card.
common
core
light
1
spell
0
0
Devoted Follower
Ward. Creatures damaged by this creature get -2 strength.
common
core
light
2
mystic
creature
3
2
Triumvirate Prophet
Roar: Give the Chosen One "Afterlife: Give this creature's strength and health to the new Chosen One."
legendary
core
light
2
mystic
creature
2
2
Belligerent Warlock
After this creature attacks a creature, draw a card.
rare
core
war
2
olympian
creature
2
2
Tavern Brawler
Blitz.
common
core
war
2
viking
creature
2
3
Pacifism
Give -4 strength to an enemy creature.
common
core
light
2
spell
0
0
Sentry Post
Backline. Ability: Deal 1 damage.
epic
core
magic
2
structure
creature
1
3
Cursed Caipora
Deadly. Frontline. Protected.
rare
core
neutral
5
amazon
creature
1
2
Shield Maiden
Frontline.
common
core
neutral
2
viking
creature
2
3
Highland Defender
Roar: Summon a 1/1 Huscarl with frontline.
common
core
war
4
viking
creature
5
3
Raving Necromancer
After an Anubian dies, steal 1 health from your opponent's god.
common
core
death
1
anubian
creature
2
2
Hoplite
Frontline.
common
core
neutral
2
olympian
creature
3
2
Ballista
Backline. Ability: Deal 2 damage.
epic
core
magic
3
structure
creature
1
4
Viking Warmaiden
Roar: Summon a 1/1 Battlethrall.
common
core
war
2
viking
creature
2
2
Dionysian Drunk
Roar: Switch the strength and health of a creature.
epic
core
deception
3
olympian
creature
3
3
Mammon's Stalwart
After a god takes damage, summon a 1/1 Impling.
common
core
death
6
nether
creature
5
7
The Portable Fortress
Frontline. Can't attack.
common
core
magic
2
atlantean
creature
1
6
Jinxblade Duelist
At the end of each turn, give +1 health to this creature if your opponent controls a creature.
common
core
deception
3
guild
creature
4
2
Mire Bloodworm
Frontline. Heal this creature for the damage it deals.
rare
core
death
3
wild
creature
1
4
Thanakris Spell-Locusts
Afterlife: Obliterate a random spell in your void. If you do, pull this creature to the board.
legendary
core
death
3
nether
creature
1
1
Harp Cupid
Roar: Set a creature's strength and health to 2.
common
core
light
6
aether
creature
2
4
Bronze Servant
Roar: Remove 2 durability from your opponent's relic.
common
core
neutral
3
anubian
creature
3
3
Ghost Marauder
Creatures damaged by this creature get burn +1.
rare
core
death
1
nether
creature
3
1
Town Guardian
Roar: Give +1/+2 to a friendly creature.
common
core
light
4
creature
2
4
Wetlands Ogre
common
core
neutral
4
wild
creature
4
5
Eager Nobleborn
Roar: Give +2 strength to a friendly creature until end of turn.
common
core
neutral
2
olympian
creature
2
1
Tough Townsfolk
Frontline.
common
core
neutral
1
guild
creature
1
3
Ambitious Adventurer
Roar: Draw a card.
common
core
magic
2
creature
1
2
Ranger Firstbow
Roar: Deal 1 damage to an enemy creature.
common
core
neutral
2
olympian
creature
2
2
Assassin's Aim
Give +3/-1 to a friendly creature. At the end of the turn, give it hidden for 1 turn.
common
core
deception
2
spell
0
0
Cutthroat Insight
Your opponent reveals their hand. Pull one of their cards to the bottom of their deck. Draw a card.
common
core
deception
3
spell
0
0
Uncanny Rogue
Roar: Give deadly to a friendly creature.
common
core
deception
4
guild
creature
4
3
Fleshbind
Destroy a friendly creature and heal your god for its health. Draw a card.
common
core
death
1
spell
0
0
Veteran Cataphract
Roar: Give +3/+2 to a friendly creature.
common
core
war
5
olympian
creature
3
3
Aether Vanguard
Roar: Deal 2 damage to two enemy creatures. (You may select the same creature twice.)
epic
core
neutral
6
aether
creature
4
4
Shadow Paladin
Hidden.
common
core
deception
3
guild
creature
4
2
Void Banshee
Roar: Deal 4 damage to your god.
rare
core
death
2
nether
creature
4
3
Inconspicuous Carriage
Frontline. Afterlife: Add a Bomb to your opponent's deck for each of their unused mana gems. (Bombs deal 3 damage to their god when drawn.)
rare
core
deception
4
structure
creature
3
5
Thebian Brawler
Frontline.
common
core
neutral
4
olympian
creature
3
5
Fickle Cambion
After your god takes damage, this creature gains +1/+1.
epic
core
death
3
nether
creature
3
3
Beastfury Shaman
Roar: Summon a 2/2 Spirit Beast.
common
core
nature
3
amazon
creature
2
2
Born Again
Pull a creature from your void to your hand. Give it +5/+5 and ward.
epic
core
light
6
spell
0
0
Light's Levy
Transform a creature with strength 2 or less into a 2/2 Acolyte. Gain control of the Acolyte.
common
core
light
3
spell
0
0
Feral Shapeshifter
Hidden for 1 turn. Roar: Deal 1 damage to an enemy creature.
rare
core
neutral
4
wild
creature
4
4
Serene Blade
After you summon a creature, give it +1/+1 and ward, then remove 1 durability from this relic.
rare
core
light
3
weapon
0
3
Reconnaissance
Target creature goes to sleep. Gain a copy of a random card in your opponent's hand.
rare
core
deception
2
spell
0
0
Morgana's Grimoire
Ability: Reduce by 1 the mana cost of a spell in your hand that costs 3 or less mana.
common
core
magic
2
weapon
0
1
Metamorphosis
Transform a friendly creature into a random creature that costs 1 more mana.
epic
core
magic
2
spell
0
0
Tome Golem
Roar: Draw four cards.
common
core
magic
8
atlantean
creature
8
8
Thaumnetic Golem
Hidden. At the end of your turn, give +1 strength to your Atlanteans.
epic
core
deception
6
atlantean
creature
5
6
Tracking Bolt
Pick one — • Deal 1 damage to each creature, or • Deal 3 damage to a creature.
common
core
magic
2
spell
0
0
Manathirst Golem
After you cast a spell, this creature gains +1/+1.
common
core
magic
5
atlantean
creature
5
5
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