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Divine Judgement
Obliterate a creature with order.
epic
order
light
1
spell
0
0
Writ of Law
Roar: Give order +8 to an enemy creature. Afterlife: Remove order from that creature.
rare
order
light
1
weapon
0
1
Archpriest of Parthene
Roar: Give order +3 to an enemy creature, then give +1/+1 to this creature for each point of order on the board.
rare
order
light
6
olympian
creature
2
2
Pillar of Lightning
Order 10. After a friendly creature takes damage, deal 1 damage to the weakest enemy creature.
rare
order
magic
2
structure
creature
0
2
Monolith of Storms
Order 5. After you play a spell, give +2 strength to this creature. Ability: Deal damage to an enemy character equal to this creature's strength, then set this creature's strength to 0.
legendary
order
magic
5
structure
creature
4
5
Stormfield
Give spell boost +1 to each friendly creature.
epic
order
magic
2
spell
0
0
Safeguard Incantation
Draw a card. Give ward and protected to your god.
rare
order
magic
2
spell
0
0
All-Seeing Spire
Order 5. At the start of your turn, foresee 1. At the end of your turn, draw a card.
common
order
magic
3
structure
creature
0
2
Ghost Form
Give order +10 to a creature in your hand. Draw a card.
common
order
magic
2
spell
0
0
Modified Schematic
Add a random Structure to your hand. Give it ward and +2 health.
common
order
magic
2
spell
0
0
Frostbitten Channeler
Order 3. Spell boost +1.
common
order
magic
2
mystic
creature
3
2
Scepter of Artistry
Ability: Give and order +3 and spell boost +2 to a friendly creature. Then, remove 1 durability from this relic.
legendary
order
magic
3
weapon
0
3
Snowstorm Spire
Order 10. At the end of your turn, give ward to your god, and spell boost +1 to this creature.
epic
order
magic
5
structure
creature
0
4
Cursed Hoplite
Armor 1. Afterlife: Summon a 1/2 Skeleton with armor 1.
rare
order
death
3
olympian
creature
3
1
Pan Forgemaster
Roar: Give +1 armor to each other friendly Nether creature.
common
order
death
4
nether
creature
4
3
Deathwatch Elder
Blessed. At the start of your turn, if your god has 15 health or less, deal 3 damage to the enemy god.
epic
order
death
3
anubian
creature
3
3
Inexorable Raider
Blessed. Afterlife: Summon a 1/1 Zombie.
common
order
death
3
viking
creature
3
2
Blood Armor
Set a friendly creature's armor to 1. Deal 2 damage to your god.
common
order
death
1
spell
0
0
Mark of Death
Blessed. Give each friendly creature "Afterlife: Summon a 1/1 Zombie."
common
order
death
2
spell
0
0
Overseer of Vitality
Roar: Give -2 health to each enemy creature and +2 strength to each other friendly creature.
rare
order
death
7
nether
creature
6
6
Pull the Strings
Deal 5 damage to your god. Summon a creature with cost 5 or less from either void onto your side of the board.
rare
order
death
3
spell
0
0
Triage Necromancer
At the end of your turn, summon a random 1 mana creature from your void.
legendary
order
death
5
anubian
creature
5
5
City Planner
Roar: Summon two 1/4 City Walls.
epic
order
neutral
7
guild
creature
7
7
Barbed Fly
Roar: Deal 1 damage to each god. If you are frenzied, deal 3 damage instead.
common
order
death
3
wild
creature
3
3
Harrowing Visions
Draw two cards. If you are frenzied, draw three instead.
common
order
death
4
spell
0
0
Takhat, The Forgotten
Backline. At the start of your turn & Roar: Summon the strongest creature from your void to the board. Give it soulless, and if it's an Anubian, also give it blitz and leech.
legendary
order
death
7
anubian
creature
2
5
The Rotted One
Roar: If you have less than 20 cards in your hand and void combined, deal 10 damage to your god.
epic
order
death
5
dragon
creature
8
8
Arch of Amenmose
Backline. After a friendly non-Zombie creature dies, summon a 1/1 Zombie. Roar & Ability: Summon three 1/1 Zombies.
legendary
order
death
6
structure
creature
3
7
Plague Talisman
Ability: Give a creature "At the end of your turn, deal 2 damage to both gods.", then remove 1 durability from this relic.
rare
order
death
2
weapon
0
3
Voracious Fiend
Leech. Afterlife: Summon a 1/1 Zombie with leech.
common
order
death
2
nether
creature
2
2
Mutual Hatred
Destroy a creature that costs 4 or less mana, then take its health in damage.
common
order
death
3
spell
0
0
Miasmic Forge
Backline. Can't attack. After you summon a creature, give it +1 armor. At the start of your turn, deal 2 damage to your god.
epic
order
death
2
structure
creature
0
2
Desecrated Shrine
Backline. Can't attack. At the start of your turn, deal 2 damage to both gods.
common
order
death
1
structure
creature
0
4
Guardian Simulacrum
Spell boost +1. At the end of turn, set this creature's armor equal to your total spell boost.
rare
order
magic
6
structure
creature
4
6
Magnetic Blast
Remove all armor from a creature. Deal X+1 damage to each creature, where X is the amount of armor removed.
common
order
magic
2
spell
0
0
Unproven Incantation
Blessed. Deal 4 damage to a creature. If it survives, deal 3 damage to the enemy god.
common
order
magic
4
spell
0
0
Armadillo Familiar
At the end of your turn, if you have played two or more spells, give +1 armor to this creature.
common
order
magic
1
aether
creature
2
1
Miraculous Familiar
Blessed. After you play your first spell each turn, add a random spell to your hand.
rare
order
magic
3
aether
creature
3
3
Scholar of Power
Spell boost +2. Roar: Reduce the cost of a spell in your hand by X, where X is your current spell boost.
rare
order
magic
7
aether
creature
6
6
Vortimer the Volatile
After you play a spell, give +1 strength to this creature. At the end of your turn, if this creature has 3 strength or more, set its strength to 1 and draw a card.
legendary
order
magic
2
nether
creature
2
3
Lightning Talisman
After your god is damaged, deal 2 damage to the strongest enemy creature and 1 damage to the weakest other enemy creature, and remove 1 durability from this relic.
rare
order
magic
3
weapon
0
3
Wall of Lightning
Frontline. Can't attack. Spell boost +1.
common
order
magic
4
structure
creature
4
5
Crystal Watcher
Order 10. Ability: Unlock a mana lock and deal 1 damage to this creature.
rare
order
magic
3
creature
2
3
Labyrinth Guard
Frontline. Can't attack. Armor 1.
common
order
magic
6
structure
creature
4
8
Vow of Learning
Pick two different options: • Deal 1 damage. • Deal 2 damage to a creature. • Give protected to a creature. • Give ward to a creature.
epic
order
magic
3
spell
0
0
Demetrios, Playwright
Order 10. Roar: Add a Final Draft to your hand. At the start of your turn, upgrade a Final Draft.
legendary
order
magic
2
mystic
creature
1
1
Defend the Ramparts
Deal 2 damage to two different enemy creatures. If you control a Structure, deal 3 damage instead.
rare
order
magic
3
spell
0
0
Shaped Blast
Pick one -- Deal 5 damage to each creature with frontline, or deal 3 damage to each creature without frontline.
epic
order
magic
5
spell
0
0
Volcanic Watcher
Order 10. After you summon a creature, give +1 health to this creature. At the end of your turn, if this creature has 5 health or more, give spell boost +1 to it.
rare
order
magic
1
atlantean
creature
1
1
Enchanted Chariot
Roar: Draw a Structure from your deck.
common
order
magic
4
structure
creature
3
3
Grumpy Chest
After this creature survives damage, draw a card.
common
order
magic
3
structure
creature
1
4
Aggravated Architect
Backline. Ward. Ability: Choose a friendly Structure. Deal its strength as damage to a random enemy creature, then deal 1 damage to the Structure.
epic
order
magic
2
mystic
creature
2
4
Skeletal Hoplite
Armor 1.
common
order
neutral
1
nether
creature
1
2
Polyhymnia, Aetheric Hydra
Frontline. Protected. Ward. Armor 4. At the end of your turn, give ward to this creature.
legendary
order
neutral
9
aether
creature
6
10
Phalanx Lieutenant
Armor 1.
common
order
neutral
5
olympian
creature
5
4
Strix Conscript
Armor 1.
common
order
neutral
3
anubian
creature
4
2
Planetar Acolyte
Blessed. (After summoned, delve 3 blessed effects and play one.)
common
order
neutral
1
aether
creature
2
2
Dead Sentry
Blessed. Frontline.
common
order
neutral
4
anubian
creature
4
4
Blazing Behemoth
Backline. Blessed. Blitz. Burn 1.
rare
order
neutral
7
wild
creature
7
6
Divine Archon
Blessed. After you receive a blessing, give +2/+2 to this creature.
rare
order
neutral
5
aether
creature
2
2
Amazon Spellcatcher
Blessed. Ward.
common
order
neutral
2
amazon
creature
2
2
Thebian Elephant
Overkill. After this creature attacks an enemy creature, gain +2 strength.
common
order
neutral
7
olympian
creature
6
8
Ogre Warlock
Ward. Roar: Give +X/+X to this creature, where X is your spell boost.
rare
order
neutral
4
mystic
creature
3
3
Covetous Cutthroat
At the end of your turn, give +X/+X to this creature where X is the durability of your opponent's relic.
epic
order
neutral
4
guild
creature
4
4
Guild Enforcer
Frontline. Armor 1.
common
order
neutral
5
guild
creature
3
5
Tempest Giant
Spell boost +1.
common
order
neutral
6
mystic
creature
6
6
Larcenous Imp
Roar: If your opponent has a relic equipped, give +1/+1 to this creature.
common
order
neutral
2
nether
creature
2
3
Munosian Infiltrator
Roar: Target an enemy creature that costs 3 or less. Set its health equal to its strength.
common
order
neutral
2
olympian
creature
2
3
Beam Sentry
Roar: Deal 1 damage to your opponent's god.
common
order
neutral
1
atlantean
creature
3
1
Bronze Gate
Frontline. Can't attack. Armor 1.
common
order
neutral
3
structure
creature
2
3
Avraxus, the Gamekeeper
Blessed. Roar: Each player gains a random amount of favor, up to 10. Deal 5 damage to the god belonging to the player who gained the most, or to each god in case of a tie.
legendary
order
neutral
2
guild
creature
1
1
Venerable Paladin
Frontline. Armor 1. Afterlife: Give all of this creature's armor to your weakest creature.
common
order
light
3
creature
3
2
Exalted Hermit
Armor 1. At the end of your turn, give +1 strength to this creature.
common
order
light
2
olympian
creature
2
1
Zealous Ecclesiast
Blessed. Roar: For each other blessed creature, heal each friendly character for 2.
rare
order
light
2
creature
2
3
Shielded by Light
Give +3 armor to a friendly creature until the start of your next turn.
common
order
light
1
spell
0
0
Illustrious Planetar
Blessed. Ability: Gain 5 favor for each Aether you control.
common
order
light
3
aether
creature
3
3
Excommunicate
Pull an enemy creature from the board to the bottom of your opponent's deck. Gain 7 favor.
common
order
light
5
spell
0
0
Mentor of Salvation
Ward. Roar: Give each other friendly creature "Afterlife: Pull this card to your hand."
rare
order
light
7
anubian
creature
6
6
Kadmos, Son of Lysander
Frontline. Armor 1. After this creature is attacked, give +1 armor to the Chosen One. Roar: A random 6 mana creature in your deck becomes the Chosen One.
legendary
order
light
4
olympian
creature
2
4
Thaeriel's Anvil
Backline. Ward. Can't attack. At the end of each turn, summon a 4/7 Divine Chains.
legendary
order
light
9
structure
creature
4
6
Parthene Proscenium
Protected. Ward. Ability: Pick one -- • Heal each friendly character for 3. • Give +3 strength to your weakest creature.
legendary
order
light
5
structure
creature
5
5
Divine Chains
Frontline. Creatures damaged by this creature gain order +2.
rare
order
light
6
structure
creature
4
7
Sern, The Moderator
After a creature is healed, draw a card. Roar: Give order +3 to an enemy creature, then heal each friendly character for 2.
legendary
order
light
4
creature
2
5
Generous Aid
Heal a friendly character for 3. If that fully heals it, add a Generous Aid to your hand.
common
order
light
2
spell
0
0
Golden-Winged Sphinx
Frontline. Roar: Give protected to your god. Afterlife: Give protected to each friendly creature until the end of the turn.
epic
order
light
5
anubian
creature
4
5
Glaring Talisman
After an enemy creature attacks your god, give order +3 to that creature, then remove 1 durability from this relic.
rare
order
light
2
weapon
0
3
Animated Armory
Backline. Can't attack. Armor 1. After you summon an Olympian or Mystic creature, raise its armor to 1.
epic
order
light
4
structure
creature
2
5
Empyrean Pacifist
Backline. After you summon a creature, give +1 health to this creature. At the end of your turn, give frontline to this creature if it has 10 health or more.
epic
order
light
1
aether
creature
1
1
Anubian Redeemer
Once per turn, give +1/+1 to this creature after a friendly creatures dies.
common
order
light
5
anubian
creature
4
6
Protective Benediction
Give two of the following to each friendly creature with strength 2 or less: +1 armor, frontline, protected, or +2 health.
rare
order
light
4
spell
0
0
Radiant Dawn
Each friendly creature gains +1/+1 and loses sleep.
rare
order
light
3
spell
0
0
Armor Lurker
Hidden. Armor 2. After this creature loses hidden, remove 1 armor from it.
rare
order
deception
2
guild
creature
3
1
Piercing Bolt
Remove all armor from target creature, then deal 2 damage to it.
common
order
deception
1
spell
0
0
Grand Vault
Frontline. Can't attack. Armor 1. Afterlife: Your opponent draws two cards.
common
order
deception
3
structure
creature
3
3
Plate Pilferer
Blitz. After this creature attacks another creature, it takes all their armor.
rare
order
deception
3
guild
creature
1
5
Handsome Devil
Blessed. Hidden.
common
order
deception
5
nether
creature
6
3
Ludia's Dedicant
Blessed. After you use your god power, copy a random card from your opponent's deck and add it to your hand.
common
order
deception
3
mystic
creature
3
3
Pray to Win
Blessed. Add a random card from the opposing god's domain to your hand.
common
order
deception
1
spell
0
0
Professor of Murder
Hidden. After you summon a creature, give it hidden for one turn. Roar: Summon two 1/1 Rogue Skulkers with deadly and give them hidden.
rare
order
deception
7
guild
creature
6
6
Counterfeit
If your opponent has a relic equipped and you don't, destroy it and equip a copy of it. Otherwise, draw a card.
epic
order
deception
3
spell
0
0
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