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Injured Hetairoi
After this creature is healed, gain 2 favor. Roar: Deal 2 damage to this creature.
common
trial
neutral
4
guild
creature
4
6
Student of Truth
After you draw a card, gain 4 favor.
rare
trial
neutral
2
mystic
creature
3
2
Foreign Diplomat
Roar & Afterlife: You gain 3 favor. Your opponent gains 1 favor.
common
trial
neutral
2
guild
creature
2
3
Student of Society
After you summon a creature, gain 3 favor.
rare
trial
neutral
1
guild
creature
1
2
Thebian Strategos
Frontline. Ability: Gain 7 favor.
common
trial
neutral
5
olympian
creature
2
6
Militant Extortionist
Roar: Steal 3 favor from your opponent.
common
trial
neutral
1
guild
creature
3
1
Pious Giant
Roar: If you have 20 favor or more, lose 20 favor and give +3/+3 and ward to this creature.
epic
trial
neutral
6
creature
6
6
Hydna, Reef Raider
At the start of your turn, gain 3 favor. At the end of your turn, if you have more favor than your opponent, deal 2 damage to the enemy creature with the least health.
legendary
trial
neutral
5
creature
4
4
Guardian of the Underworld
Frontline. Roar: Deal X damage to your god where X is the number of creatures in your opponent's void.
rare
trial
death
8
nether
creature
13
17
Student of Blades
After a friendly creature attacks, gain 3 favor.
rare
trial
neutral
3
olympian
creature
3
3
Dragon of the First Pillar
At the start of your turn, give +1 strength to each of your creatures. Roar: Give this creature backline and +2 strength, or give it frontline and +4 health.
rare
trial
light
7
dragon
creature
5
5
Antemion's Reflection
Roar: This creature gains blitz, if any enemy creature has blitz. Repeat for godblitz, deadly, flank, twin strike, regen, ward, and protected.
rare
trial
magic
5
aether
creature
5
5
Arkmonian Hydra
Confused. Roar: Summon a 3/2 Hydra Head with regen 1. After a Hydra Head dies, summon two of them.
rare
trial
nature
7
wild
creature
6
6
Shadow of Lethenon
At the end of your turn, this creature gains hidden. At the start of your turn, this creature deals 1 damage to the opposing god.
rare
trial
deception
1
nether
creature
1
1
Ghostly Chariot
After a creature is summoned, gain 2 favor. Afterlife: If you have 40 favor or more, summon a Ghostly Chariot.
epic
trial
neutral
3
creature
2
3
Ludia's Deception
Target an opponent. Choose a card in their hand and shuffle it into their deck. Both players draw a card.
rare
trial
deception
1
spell
0
0
Aeona's Defection
Add a random Death card, Nature card, and War card to your hand.
rare
trial
nature
5
spell
0
0
Tartessian Pear
After one of your creatures attack, give +1/+1 to your creature with the lowest strength. At the end of your turn, give -1 durability to this relic.
rare
trial
war
4
weapon
0
3
Tartessian Mob
Roar: Summon two copies of this creature. Afterlife: Deal this creature's strength as damage, split randomly among all enemy creatures.
rare
trial
war
7
olympian
creature
3
2
The Trial Begins
Choose a creature in your deck that matches your god's domain. Pull it into your hand and shuffle your deck.
common
trial
neutral
3
spell
0
0
Council of the Gods
Delve a common god power from your domain. It replaces your god power. You cannot use it this turn. Gain 5 favor.
common
trial
neutral
2
spell
0
0
Vow of Champions
Pick one — • Draw a card. • Gain 7 favor. • Deal 2 damage. • Heal your god for 4.
common
trial
neutral
2
spell
0
0
Trial of the Underworld
Summon a random 5-mana creature from either void to your side of the board. Repeat for 6, 7, and 8 mana. Give soulless to each of your creatures.
rare
trial
death
8
spell
0
0
Trial of the First Pillar
All creatures have their strength and health set to 2. Summon a 2/5 Pillar with frontline and can't attack.
rare
trial
light
6
spell
0
0
Trial of the Shadows
Fill your side of the board with Shadow of Lethenons.
rare
trial
deception
7
spell
0
0
Trial of the False Reflection
Summon a copy of target creature. The copy has "At the start of your turn, summon a copy of this creature."
rare
trial
magic
7
spell
0
0
Trial of the Hydra
Give regen +1 to each of your Wild creatures. Then, give all of your creatures +X/+X, where X is their regen amount.
rare
trial
nature
5
spell
0
0
Neferu's Will
Target one of your creatures. Your other creatures are destroyed. Give the survivor overkill, and +2/+2 for each creature destroyed.
rare
trial
death
5
spell
0
0
Trial of the Innocents
At the end of your turn, double the strength of each of your creatures and give them "Afterlife: Deal damage equal to this creature's strength, split randomly among all enemy creatures."
rare
trial
war
6
spell
0
0
Lysander's Mercy
Pull each creature on the board onto the bottom of their controller's deck.
rare
trial
light
7
spell
0
0
Orfeo's Guile
Deal damage to each creature equal to its strength. For each creature destroyed, add a random card from the opposing god's domain to your hand.
rare
trial
deception
7
spell
0
0
Selena's Insight
Target one of your creatures to attack a random enemy creature. If your creature survives and the enemy creature dies, destroy all enemy creatures.
rare
trial
nature
6
spell
0
0
Pallas' Incantation
Transform each creature that costs 6 mana or more into a 1/1 Rat. Obliterate each creature in both voids.
rare
trial
magic
6
spell
0
0
Valka's Discovery
Remove protected, hidden, sleep, and backline from each creature, then deal 1 damage to each creature.
rare
trial
war
3
spell
0
0
Priestess of Takhat
Whenever another Anubian dies, deal 2 damage to your opponent's god.
common
trial
death
1
anubian
creature
2
2
Soul Shatter
Destroy target creature with mana cost 3 or less.
common
trial
death
3
spell
0
0
Blessing of Deception
Gain 8 favor. Your creatures without hidden gain "Hidden for 1 turn."
common
trial
deception
2
spell
0
0
Port Authority
Roar: If you control another Guild creature, copy two random cards from your opponent's deck to your hand.
common
trial
deception
6
guild
creature
7
3
Guild Siren
After this creature attacks a god, pull a random card in their hand into their deck. Then, they draw a card.
common
trial
deception
2
guild
creature
2
3
Battle Priest
Roar: Gain 3 favor for each enemy character.
common
trial
light
3
mystic
creature
2
4
Healing Light
Gain 8 favor. Fully heal each friendly creature, and give them +1 health.
common
trial
light
4
spell
0
0
Planetar Sage
Afterlife: If you are holding an Aether, gain 9 favor.
common
trial
magic
4
aether
creature
4
5
Blessing of Light
Gain 5 favor. If you have a relic equipped, it gains: "At the end of your turn, gain 5 favor."
common
trial
light
2
spell
0
0
Spellbound Goblin
Spell boost +1. Roar: Give -5 durability to your opponent's relic.
common
trial
magic
4
creature
3
3
Blessing of Magic
Gain favor equal to three times the amount of mana you have unlocked.
common
trial
magic
2
spell
0
0
Beast Speaker
Roar: If you control a Wild creature, refresh 3 mana.
common
trial
nature
4
mystic
creature
3
3
Valknir Zealot
Roar: Gain 3 favor.
common
trial
war
1
viking
creature
2
2
Blessing of Nature
Gain 4 favor. Give regen +2 to one of your creatures.
common
trial
nature
1
spell
0
0
Blessing of War
For each War creature in either void, you gain 3 favor and your opponent loses 3 favor.
common
trial
war
3
spell
0
0
Sudden Rally
Summon three confused 1/1 Amazon Recruits.
common
trial
nature
3
spell
0
0
Fenris Berserker
After this creature attacks a god, destroy their relic.
common
trial
war
3
viking
creature
4
3
Manticore Hulk
common
trial
neutral
4
nether
creature
4
5
Divine Messenger
Roar: If you have 80 favor or more, give +5/+5 and ward to each creature in your deck.
rare
trial
neutral
7
aether
creature
7
7
Dragonkin Caller
Roar: Pull a random Dragon from your deck into your hand.
rare
trial
neutral
4
mystic
creature
3
3
Blessing of Death
Your relic gains: "Whenever a creature dies, gain 3 favor."
common
trial
death
2
spell
0
0
Dryder Sailweaver
Ward.
rare
core
light
1
creature
2
2
Carnage Sweep
Deal 2 damage to each creature. If you have a relic equipped, deal damage equal to its strength instead.
common
core
war
5
spell
0
0
Opalised Roots
Add five random 3 mana Nature creatures to your hand and reduce their cost by 1.
common
core
nature
6
spell
0
0
Avalanche Strike
Deal 2 damage to a creature. If you have a relic equipped, deal 4 damage instead.
common
core
war
2
spell
0
0
Arkmonian Onslaught
Give +3 strength and twin strike to each friendly Amazon.
common
core
nature
5
spell
0
0
Imperious Smite
Destroy the strongest creature.
common
core
light
4
spell
0
0
Purification Filter
Each creature has their strength and health set to 1.
common
core
light
6
spell
0
0
Darkdream Hex
Target a creature. If it's sleeping, destroy it. Otherwise, it goes to sleep.
common
core
deception
3
spell
0
0
Rapture Dance
Deal damage to each enemy creature equal to the number of enemy creatures on the board.
common
core
deception
6
spell
0
0
Netherwarp
Transform a creature into a 3/3 Netherbeast.
common
core
death
4
spell
0
0
Blackblood Blast
Destroy all creatures. Deal 8 damage to your god.
common
core
death
6
spell
0
0
Astric Implosion
Deal 6 damage to a character and 1 damage to each other creature.
common
core
magic
6
spell
0
0
Starshard Bolt
Deal 4 damage to an enemy creature.
common
core
magic
2
spell
0
0
Dust to Dust
Destroy each creature with a mana cost of 2 or 3.
epic
core
death
4
spell
0
0
Raise Dead
Summon a creature from your void.
common
core
death
5
spell
0
0
Staff of Shards
Ability: Deal 1 damage to an enemy, then remove 1 durability from this relic.
rare
core
magic
2
weapon
0
4
Inferno
Deal 5 damage to each enemy creature.
common
core
magic
7
spell
0
0
Revivification
Heal your characters for 3. Summon two random 1 mana Wild creatures.
common
core
nature
3
spell
0
0
Black Jaguar
Confused. Regen 1.
common
core
nature
2
wild
creature
3
3
Zealous March
Summon four 2/2 Acolytes with protected.
rare
core
light
7
spell
0
0
Antimagic Wards
Give ward to a creature in your hand. Add a mana lock to your opponent's mana gems.
common
core
war
3
spell
0
0
Penitence
Transform an enemy creature into a 2/2 Acolyte. Gain control of the Acolyte.
rare
core
light
6
spell
0
0
Orcish Elite
Blitz. Twin strike.
common
core
war
5
creature
3
5
Mercenary Troop
Add 3 randomised Warriors to your hand.
rare
core
war
4
spell
0
0
Blade of Styx
Godblitz.
common
core
war
3
weapon
3
2
Lokian Disciple
Hidden. Characters damaged by this creature gain sleep.
legendary
core
deception
4
guild
creature
4
4
Thalia, Charite Temptress
Roar: Gain control of an enemy creature with sleep.
legendary
core
deception
6
guild
creature
2
2
Famished Ghoul
After a friendly creature dies, you draw a card.
common
core
death
4
nether
creature
3
2
Bombfly
Afterlife: Deal 3 damage to each god.
common
core
death
1
nether
creature
2
1
Slip Blade
Deadly. Flank. Godblitz.
epic
core
deception
5
weapon
1
2
Sand Scorpion
Deadly. Roar: Select an Anubian from your void and trigger its afterlife.
common
core
death
5
anubian
creature
2
5
Vampiric Skull
Roar: Summon a creature that costs 3 mana or less from your void, and give it soulless.
rare
core
death
6
nether
creature
6
6
Writhing Spirit
Roar: Obliterate a card in your hand, and draw a card.
rare
core
death
1
nether
creature
2
2
Cerberus, Styx Hound
At the end of each turn, destroy an enemy creature with 3 health or less.
legendary
core
death
7
nether
creature
6
7
Dreaming Sceptre
Ability: Destroy a creature with 3 or less health, then remove 1 durability from this relic.
rare
core
death
3
weapon
0
2
Rune Viper Tincture
Draw three cards.
rare
core
magic
5
spell
0
0
Oni Spellsword
Ward. After you play a card, this creature gets +1 strength and your weakest creature gains ward.
epic
core
magic
3
nether
creature
0
3
Leyhoard Hatchling
Each turn, set this creature's mana cost to 10 minus the number of cards in your hand. Roar: Deal 4 damage.
rare
core
magic
10
dragon
creature
3
3
Green Giant
Confused. Overkill.
common
core
nature
6
wild
creature
7
8
Frey, Archmage of Selene
Roar: Foresee 2. Draw 2 cards and set their cost to 2.
legendary
core
magic
8
mystic
creature
4
7
Tainted Treant
Regen 1. At the end of your turn, add a random Nature card to your hand.
common
core
nature
5
wild
creature
2
4
Overgrown Rhino
Confused.
common
core
nature
4
wild
creature
5
5
Staff of Roots
Blitz. Roar: Summon a 1/1 Walking Plant if you control a Wild creature.
common
core
nature
3
weapon
2
2
Marsh Walker
Regen 1.
rare
core
nature
1
wild
creature
1
4
Nefarious Briar
Regen 1. Roar: Remove 4 durability from your opponent's relic.
common
core
nature
4
wild
creature
3
4
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