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Rat of Sorcery
Roar: Give one of your creatures spell boost +1.
epic
promo
magic
1
creature
1
1
Rat of Perplexion
Roar: Deal 1 damage to a random enemy creature.
epic
promo
nature
1
creature
1
1
Rat of Reinforcement
Roar: Give a creature in your hand +1 strength.
epic
promo
war
1
creature
1
1
Rat of Trickery
Roar: Your opponent shuffles a random card from their hand into their deck, then draws a card.
epic
promo
deception
1
creature
1
1
Dogs Unchained
Summon three 1/1 Unchained Dogs with confused.
epic
promo
nature
3
spell
0
0
Nether's Advocate
Afterlife: Summon a 3/2 Experimental Outcome.
common
trial
death
2
anubian
creature
1
1
Forbidden Experiment
Destroy one of your creatures to summon a 3/2 Experimental Outcome.
common
trial
death
1
spell
0
0
Return to the Cave
Add two mana locks. Heal your god for 10.
epic
trial
death
1
spell
0
0
Diones, Spectral Sceptic
Roar: If your god has 15 health or less, draw two cards.
legendary
trial
death
3
creature
2
3
Soul Charlatan
Ability: Give one of your creatures without an afterlife, “Afterlife: Summon a 3/2 Experimental Outcome.”
common
trial
death
3
anubian
creature
3
4
Necronomics
Deal 5 damage to your god and refresh 5 mana.
rare
trial
death
1
spell
0
0
Skull Scepter
After one of your creatures die, deal 1 damage to your opponent's god.
rare
trial
death
2
weapon
0
1
Ataraxia
Both players unlock one mana lock for each 4 points of health their god is missing.
epic
trial
death
4
spell
0
0
Deathwatch Curate
At the end of your turn, if your god has 15 health or less, heal it for 3.
rare
trial
death
5
anubian
creature
5
6
Undead Chimera
After this creature attacks & Roar: deal 2 damage to each god.
common
trial
death
4
nether
creature
3
5
Hippacria's Monster
Ward. When this creature is summoned, it gains the combined strength and health of each creature in your void.
legendary
trial
death
9
creature
0
1
Cruel Overseer
At the end of your turn, if your god has 15 health or less, summon two 1/1 Implings.
rare
trial
death
3
nether
creature
3
4
Form of Wisdom
Draw a card. If it's a spell that costs 3 or less, reduce its cost to 0.
common
trial
magic
2
spell
0
0
Academy Familiar
After you cast a spell with cost 3 or less, give +1 strength to this creature until the start of your next turn.
common
trial
magic
1
aether
creature
1
3
Rod of Rodents
After you cast a spell that costs 3 or less, summon a 1/1 Rat.
common
trial
magic
3
weapon
1
2
Recovered Knowledge
Soulless. Pull two random spells, that each cost 3 or less, from your void into your hand.
epic
trial
magic
3
spell
0
0
Form of Unity
Deal 1 damage to a character for each of your creatures on the board. If you control five or more creatures, deal 9 damage instead.
epic
trial
magic
3
spell
0
0
Majes, Spectral Philosopher
Ward. Roar: Add a Form of Wisdom, a Form of Power, and a Form of Unity to your hand.
legendary
trial
magic
5
creature
2
2
Archimea, Arithmancer
Ward. After you cast a spell that costs 3 or less, refresh 1 mana.
legendary
trial
magic
5
creature
3
5
Aether Herald
Roar: If you are holding an Aether, deal 3 damage to your opponent's god.
common
trial
magic
2
aether
creature
2
2
Form of Power
Deal 2 damage to an enemy creature and 1 damage to your opponent's god.
rare
trial
magic
1
spell
0
0
Mana Auditor
Roar: If you are holding an Aether, remove two mana locks.
rare
trial
magic
6
aether
creature
4
4
Archvisionist
Roar: If you are holding an Aether, add a random Magic spell with cost 1 to your hand.
rare
trial
magic
5
aether
creature
4
5
Lysander, Champion of Light
Frontline. Ward. At the start of your turn, completely heal this creature. After a friendly creature is healed, they gain +1 strength.
legendary
trial
light
6
olympian
creature
3
7
Arcane Burst
Deal 1 damage to a character for each spell that costs 3 or less in your void, up to a maximum of 10 damage.
rare
trial
magic
7
spell
0
0
Pallas, Champion of Magic
Ward. Ability: Delve a spell, or obliterate a random card in the enemy god's void and deal damage to them equal to its cost.
legendary
trial
magic
3
mystic
creature
1
4
Selena, Champion of Nature
Backline. Ward. Roar: Your creatures lose confusion. Ability: Deal 2 damage to an enemy, then confuse a random enemy creature.
legendary
trial
nature
4
amazon
creature
3
4
Valka, Champion of War
Frontline. Twin strike. Overkill. Roar: Deal this creature's strength as damage to each enemy creature. Afterlife: Give +3/+3 to each Viking in your hand, deck, and board.
legendary
trial
war
9
viking
creature
9
9
Neferu, Champion of Death
When this creature is summoned, deal 3 damage to each other character. Afterlife: If your god has 15 health or less, pull this creature into your hand and permanently reduce its cost by 1.
legendary
trial
death
6
anubian
creature
3
5
Lysander's Spear
After you play a Light card, give +1 durability to this relic. Ability: Give +2/+2 to a creature and -2 durability to this relic.
legendary
trial
light
3
weapon
0
3
Pallas' Wand
After you play a Magic card, give +1 durability to this relic. Ability: Draw a card, and give -3 durability to this relic.
legendary
trial
magic
2
weapon
0
2
Orfeo, Champion of Deception
Backline. Deadly. Hidden for 1 turn. After you play a card, play this creature to the board if it's in your hand.
legendary
trial
deception
1
guild
creature
1
1
Selena's Bow
After you play a Nature card, give +1 durability to this relic. Ability: Deal 2 damage to a random enemy creature and give -2 durability to this relic.
legendary
trial
nature
3
weapon
0
4
Valka's Axe
After you play a War card, give +1 durability to this relic. Ability: Give +1/+1, or +2/+2 if you control a Viking, to each of your creatures on the board and in your hand, and give -2 durability to this relic.
legendary
trial
war
5
weapon
0
1
Neferu's Khopesh
After you play a Death card, give +1 durability to this relic. Ability: Pull the creature with the lowest strength from your void to the board, and give -2 durability to this relic.
legendary
trial
death
4
weapon
0
3
Frenzied Ritual
Deal 12 damage to a random enemy creature and to a random friendly creature. Add a random Nature card to your hand.
common
trial
nature
4
spell
0
0
Orfeo's Mask
After you play a Deception card, give +1 durability to this relic. Ability: Pull an enemy creature into your opponent's hand, and give -2 durability to this relic.
legendary
trial
deception
5
weapon
0
2
Enchanted Vines
Deal 4 damage to four random creatures. Add a random Nature card to your hand.
common
trial
nature
6
spell
0
0
Jaguar Staff
Blitz. After your god attacks, summon a Black Jaguar.
common
trial
nature
5
weapon
2
2
Dryad Seer
Afterlife: Add a random Nature card to your hand.
common
trial
nature
2
amazon
creature
1
2
Dionysian Bull
Confused. Regen 4. Frontline.
common
trial
nature
6
wild
creature
3
7
Figure in the Streets
Frontline. Regen 2. Afterlife: Add two random Nature cards to your hand.
rare
trial
nature
8
creature
6
10
Steadfast Scout
Roar: If you control at least two other creatures, give +2/+2 to this creature.
rare
trial
nature
3
amazon
creature
1
3
Caller of the Hunt
Regen 3. Roar: Give each of your creatures "After this creature attacks a creature, deal 2 damage to a random enemy creature."
epic
trial
nature
6
amazon
creature
5
5
Seasonal Rebirth
Deal 15 damage to each enemy creature. Your opponent summons a 1/1 Walking Plant for each creature damaged by this effect.
epic
trial
nature
7
spell
0
0
Dionysus, the Bountiful
Roar: Add seven random Nature cards to your hand. Set their costs to 1. Deal 4 damage to each enemy character.
legendary
trial
nature
9
creature
8
8
Stolen Plans
Target an opponent. Delve a card belonging to that god's domain. (The domains are Death, Deception, Light, Magic, Nature, and War.)
common
trial
deception
1
spell
0
0
Fevered Dreams
Target creature goes to sleep. Draw a card for each sleeping enemy creature.
common
trial
deception
3
spell
0
0
Obsidian Dagger
Ability: Target creature goes to sleep. Give -1 durability to this relic.
common
trial
deception
3
weapon
0
3
Ornery Goat
Confused. At the start of your turn, deal 2 damage to a random enemy creature.
common
trial
nature
3
wild
creature
3
3
Hooded Figure
Backline. Flank. Hidden.
common
trial
deception
5
anubian
creature
6
3
Satyr Hypnotist
At the end of your turn, a random enemy creature goes to sleep.
common
trial
deception
2
mystic
creature
2
2
Chiron, the Teacher
Regen 1. Roar: Randomly give +1/+1 to another of your creatures. Give -1 durability to your opponent's relic.
legendary
trial
nature
1
creature
1
1
Dream Stalker
Roar: Destroy all sleeping creatures.
rare
trial
deception
5
nether
creature
2
3
Larcenous Pan
Hidden. Flank. When this creature attacks a god, steal 3 of their favor (and gain favor for attacking).
common
trial
deception
2
nether
creature
1
3
Elixir of the Panther
Pick one — • Add a copy of each enemy creature to your hand, or • Each enemy creature goes to sleep.
rare
trial
deception
5
spell
0
0
Pan Marauder
When this creature attacks & Roar: Reduce by 2 the cost of each non-Deception, non-Neutral card in your hand.
epic
trial
deception
6
nether
creature
6
6
Elixir of the Snake
Each creature gets +3/-3.
epic
trial
deception
6
spell
0
0
Eris, Queen of Chaos
Deadly. Twin strike. Flank. Hidden. When this creature attacks, obliterate the top ten cards of your opponent's deck.
legendary
trial
deception
9
creature
8
7
Hierophant Silenus
Roar: Your other creatures gain "Whenever this creature damages an opponent's god, copy a random card in your opponent's deck and add it to your hand."
legendary
trial
deception
5
creature
4
3
Bloodthirsty Spear
Godblitz.
common
trial
war
1
weapon
2
1
Might Makes Right
Give +2/+2 to each creature in your hand.
common
trial
war
4
spell
0
0
Commander's Gladius
Godblitz. Roar: Give +1/+1 to a random creature in your hand.
common
trial
war
2
weapon
1
2
Nokkvi Pillager
Twin strike. Leech.
common
trial
war
3
viking
creature
3
3
Mountain Raider
Roar: Summon a copy of this creature. (A copy includes buffs and debuffs.)
common
trial
war
4
creature
2
2
Valknir Weaponsmith
Twin strike. Roar: If you have a relic equipped, give +1 strength to this creature and to your relic.
common
trial
war
5
viking
creature
4
5
Howling Berserker
Leech. At the end of your turn & Roar: Summon a copy of this creature.
rare
trial
war
9
viking
creature
2
2
Strength In Numbers
Add four random War creatures to your hand, and give +2/+2 to them.
rare
trial
war
7
spell
0
0
Lead the Charge
If you have a relic equipped, set the strength of your creatures equal to the relic's strength. Otherwise, draw a card.
epic
trial
war
2
spell
0
0
Bladesworn Warrior
Roar: If you have a relic equipped, give godblitz to this creature.
epic
trial
war
4
viking
creature
3
3
Hyrtacus, Brazen Hero
At the end of your turn, give +1 strength to this creature if it is in your hand. Roar: This creature deals its strength as damage to an enemy creature.
legendary
trial
war
6
olympian
creature
3
6
Xanthe of Tartessos
At the end of your turn, give a random creature in your hand +X strength where X is equal to the number of creatures in your hand.
legendary
trial
war
3
olympian
creature
3
3
Veteran Hoplite
Roar: Deal 4 damage to this creature.
common
trial
light
1
olympian
creature
2
5
Fortify
Draw a card. Give a creature "At the end of your turn, if this creature is at full health it gains +1 health. Otherwise, it heals for 1."
common
trial
light
2
spell
0
0
Parthene Democracy
Draw a card. Give +1 health to each creature on your board and in your deck.
common
trial
light
3
spell
0
0
Olympian Guard
Frontline. At the start of your opponent's turn, if this creature has 2 strength or less, give it +1/+1.
common
trial
light
2
olympian
creature
1
2
Field Medic
Afterlife: Add two Injured Soldiers to your void.
epic
trial
light
1
olympian
creature
2
2
Bardelys, Parthene Orator
Ward. Roar: This creature gets +1 strength for each enemy creature and +1 health for each other friendly creature.
legendary
trial
light
3
olympian
creature
1
2
Isadora, Daring Patrician
Backline. Ward. At the end of your turn, summon a 1/2 Olympian Guard.
legendary
trial
light
6
olympian
creature
1
2
Tartessian Sentry
At the end of your turn, give +1/+1 to this creature if it hasn't attacked since entering the board. Roar: Give +1/+1 and ward to the Chosen One.
rare
trial
light
4
olympian
creature
3
3
Parthene Shieldmate
Frontline. After this creature is healed, give it +1 health. Roar: Give ward to the Chosen One.
epic
trial
light
3
olympian
creature
3
3
Burden of Proof
Draw a card for each of your creatures with strength 2.
rare
trial
light
3
spell
0
0
Fated Arrival
Draw the Chosen One from your deck. Give it ward and frontline.
rare
trial
light
3
spell
0
0
Dowsing Blade
At the end of your turn, move the Chosen One two cards closer to the top of your deck. Afterlife: Give +1/+1 to the Chosen One.
rare
trial
light
1
weapon
1
1
Helia, the Illuminator
Roar: Draw a card. Give +1/+1 and ward to your other creatures, and remove sleep from them.
legendary
trial
neutral
7
mystic
creature
6
6
Aetheric Alarm
After your opponent summons a creature, summon a 0/2 Aetheric Echo with frontline. At the start of your turn, give -1 durability to this relic.
epic
trial
light
3
weapon
0
5
Frumentarii Researcher
After you summon a Mystic, deal 2 damage to a random enemy character.
rare
trial
neutral
3
mystic
creature
2
4
Militant Gladiator
Roar: If you have no spells in your void, give this creature +4/+1.
rare
trial
neutral
5
creature
4
4
Fortified Acropolis
Backline. Ward. Ability: Deal X+2 damage, where X is the number of Structures you control.
epic
trial
neutral
6
structure
creature
3
6
Ironclad Minotaur
Protected. Roar: Give ward to your god. Remove sleep from each friendly creature.
common
trial
neutral
6
creature
5
6
Desert Mercenary
Roar: Reduce to 1 the cost of each Guild creature in your hand with cost 2 or 3.
rare
trial
neutral
3
guild
creature
3
3
Frumentarii Instigator
Roar: Draw a card for each other Guild creature on the board.
common
trial
neutral
4
guild
creature
3
4
Diligent Architect
Roar: Delve a Structure, add it to your hand, and give it +2 health.
common
trial
neutral
3
guild
creature
2
2
Satyr Outcast
Roar: Give ward to your god, and gain 1 favor.
common
trial
neutral
1
mystic
creature
1
3
Parthene Guardian
Frontline. Roar: Summon a Parthene Guardian. Afterlife: Give ward to each friendly Olympian.
rare
trial
neutral
2
olympian
creature
1
1
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