Filters
Showing
0
of
0
cards
Filter
Druidic Summons
Summon a 3/2 confused creature and a 2/3 confused creature.
common
genesis
nature
4
spell
0
0
Lightfoot Informant
Hidden for 1 turn. Roar: Add a copy of a random spell from your opponent's deck to your hand.
common
genesis
deception
2
creature
1
2
The Harvester
Whenever a creature dies, deal 2 damage to both gods. When your god takes damage, heal your god for 2. When your god is healed, this creature gets +1 strength.
legendary
genesis
death
6
nether
creature
3
4
Raiding Kraken
At the start of your turn, set this creature's mana cost to 9 minus the number of creatures on the board.
rare
genesis
neutral
9
wild
creature
3
5
Blood Rage
Give a damaged friendly creature +4/+2.
common
genesis
war
2
spell
0
0
Whetstone
Give your relic +4 strength for its next attack.
common
genesis
war
1
spell
0
0
Out of Its Misery
Deal 1 damage to a friendly creature. If it dies, randomly pull a creature from your deck into your hand and give it +3/+3.
common
genesis
war
1
spell
0
0
Demoralise
Deal 1 damage to each damaged creature. At the end of the turn, draw a card.
epic
genesis
war
1
spell
0
0
Arms Trafficker
Roar: Shuffle a random enchanted weapon into your deck.
common
genesis
neutral
2
creature
1
4
Take Them All On
Select a friendly creature. It attacks all enemy creatures on board, in random order.
rare
genesis
war
2
spell
0
0
Salvaged Sentinel
Roar: Deal 4 damage to an enemy creature.
rare
genesis
magic
7
atlantean
creature
6
6
Equivalent Exchange
Obliterate two cards in your hand. Pick one: • Unlock two mana locks, or • Draw two cards.
epic
genesis
magic
3
spell
0
0
Engaged Enchanter
Whenever you cast a spell, foresee 1.
common
genesis
magic
2
mystic
creature
2
3
Warp Engineer
Roar: Choose a card that costs no more than your total unlocked mana gems. Reduce its cost by 2.
common
genesis
magic
2
creature
1
3
Lord of Whispers
Hidden. Flank. When this creature damages your opponent, add a copy of a card from your opponent's deck to your hand.
legendary
genesis
deception
4
creature
2
4
Well of Power
Remove a mana lock, draw a card, and give your god protected.
rare
genesis
magic
5
spell
0
0
Inquisitor's Summons
Summon Acolytes until you have as many creatures as your opponent, then give the Acolytes frontline.
common
genesis
light
5
spell
0
0
Lightdaemon King
Backline. Ability: Set a creature's health to 2.
rare
genesis
light
5
aether
creature
2
4
Griffith, The Chosen
Protected. Ward. Roar: Set the strength of all other creatures with strength 4 or more to 1.
legendary
genesis
light
7
creature
6
7
Holy Writ
All creatures with both strength 2 or less and health 2 or less, gain +4 health.
common
genesis
light
2
spell
0
0
Forty Days
Draw a card. Give two friendly creatures "Afterlife: Shuffle this creature into your deck."
common
genesis
light
2
spell
0
0
Anoint
Double the health of a friendly creature.
common
genesis
light
2
spell
0
0
Reformation
Set a creature's strength to 1 and give it +1 health.
common
genesis
light
1
spell
0
0
Pyroclastic Alchemist
Roar: Summon two 1/1 Pyroclasts.
rare
genesis
neutral
7
creature
7
7
Mindful Orc
Roar: If this is your only creature on the board, it gets +2 health.
rare
genesis
neutral
3
creature
2
4
Canonize
Give a creature +3/+3 and protected.
common
genesis
light
5
spell
0
0
Angelic Veteran
Whenever you summon a creature with 2 strength, give it protected.
rare
genesis
light
4
aether
creature
2
4
Labyrinth Minotaur
Roar: Pick one — • Attack target enemy creature, or • Gain hidden for 1 turn.
epic
genesis
deception
6
creature
4
7
Smoke Bomb
Burn 1. After this creature attacks, give it and another random friendly creature hidden for 1 turn.
common
genesis
deception
4
atlantean
creature
4
5
Heads or Tails
Randomly either both gods take 4 damage or just the opposing god takes 3 damage.
common
genesis
deception
2
spell
0
0
Needle-Fang Chameleon
Hidden for 1 turn. Creatures damaged by this creature get burn +1.
rare
genesis
deception
1
wild
creature
2
2
Devout Cleric
Roar: Give the Chosen One +1/+1 and put it one card closer to the top of your deck.
epic
genesis
light
1
creature
1
3
Identity Thief
Roar: Pull an enemy creature from the board and put it into your opponent's hand. Create a copy of it and put it in your hand.
epic
genesis
deception
7
guild
creature
4
4
Reborn Pharaoh
Roar: Give a random other Anubian "Afterlife: Pull this creature from the void into your hand."
rare
genesis
death
3
anubian
creature
3
2
Sharpen
Give +3 strength to your relic and to target friendly creature for their next attack.
common
genesis
war
2
spell
0
0
Pandora, The Curious
Roar: Shuffle a random box into your deck.
legendary
genesis
neutral
4
olympian
creature
2
5
Fill the Coffers
Add a random spell, creature, and relic from your opponent's god to your hand.
epic
genesis
deception
6
spell
0
0
Locusta, Solution Expert
Deadly. Roar: Give a creature +3/-3.
legendary
genesis
neutral
6
guild
creature
2
4
Kidnapper
Deadly. After Kidnapper attacks a creature, pull the attacked creature into your hand.
epic
genesis
deception
6
guild
creature
1
6
Back-Alley Vendor
Roar: Replace all anims, enchanted weapons, and runes in your hand with random legendary cards.
rare
genesis
neutral
1
creature
1
2
Merchant Prince
Roar: Reduce the cost of all cards in your hand that did not start in your deck by 1.
rare
genesis
deception
4
guild
creature
2
4
Deception, Unshrouded
Each enemy creature goes to sleep. Change your god power to Larceny.
legendary
genesis
deception
7
spell
0
0
The Mastermind
Hidden. Roar: Add a Mind Probe to your opponent's hand. Whenever this creature damages your opponent, add a Mind Probe to their hand.
legendary
genesis
deception
4
creature
1
2
Avatar of Deception
Hidden. Roar: A random enemy creature becomes confused and goes to sleep.
legendary
genesis
deception
4
creature
4
4
Spellstealer
Roar: Add a random spell from your opponent's god to your hand.
common
genesis
deception
5
creature
3
3
Scales of Justice
Select two creatures and evenly distribute their strength. They cannot attack gods this turn.
rare
genesis
light
1
spell
0
0
Nightmare
Deal 2 damage to a creature. If it is sleeping, deal 5 damage instead.
common
genesis
deception
1
spell
0
0
Reap
Destroy target creature. Heal your god for 4.
common
genesis
death
6
spell
0
0
Shadow Slash
Pick one — • Deal 4 damage to a creature, or • Deal 4 damage to your opponent and look at the top 4 cards of their deck.
common
genesis
magic
4
spell
0
0
Beyond the Grave
Deal X damage to a creature, where X is equal to the strength of a random creature in your void.
rare
genesis
light
1
spell
0
0
Archimedes Mirror
Any damage taken by this creature is also applied to each enemy creature.
epic
genesis
magic
6
atlantean
creature
1
6
Arcana-Daemon
Roar: Give a creature spell boost +1.
common
genesis
magic
3
nether
creature
4
2
Sign of Avarice
At the start of your turn, you gain the ability to use your god power twice during the turn. (Mana costs still apply.)
epic
genesis
neutral
4
nether
creature
3
3
Eager Gryphon
Whenever your opponent casts a spell, this creature gains +2 strength.
common
genesis
neutral
2
creature
2
3
Jungle Shepherd
Backline. Whenever you summon a friendly creature with strength 2 or less, add a random Anim to your hand. The Anim costs 1 extra mana.
rare
genesis
light
3
amazon
creature
1
1
Sucella
At the end of your turn, each other friendly creature gains +2/+2 and becomes confused.
legendary
genesis
nature
7
creature
4
4
Avatar of Magic
Protected. Ward. Spell boost +2. Whenever you cast a spell, add a copy of Beam to your hand that costs 1 mana.
legendary
genesis
magic
9
creature
9
9
Myrto's Daughter
Blitz. Roar: Pick one — • This creature gets +2/+2, or • Another random friendly Amazon gets +4/+3.
rare
genesis
nature
5
amazon
creature
2
2
Bucking Bronco
Blitz. Confused. When this creature attacks, each enemy creature becomes confused until the start of your next turn.
epic
genesis
nature
5
wild
creature
4
3
Black Rhino
Confused. Roar: Pick one. This creature gets — • +2 strength and twin strike, or • +3 health and frontline.
common
genesis
nature
6
wild
creature
5
5
Loam Naturalist
At the end of your turn, remove 2 random cards from your void and add a random Nature card to your hand.
rare
genesis
nature
2
mystic
creature
1
1
Dimension Door
Draw a card and reduce its mana cost by 1 if it costs less than your unlocked mana gems.
common
genesis
magic
1
spell
0
0
Avatar of Nature
At the end of your turn, summon a 1/1 Walking Plant.
legendary
genesis
nature
5
creature
5
5
Hippolyta, Divided
Roar: Pick one. This creature gets — • +1/+4 and Olympian, or • blitz, protected, and Amazon.
legendary
genesis
nature
6
creature
4
5
Merlin
At the end of your turn, reduce by 1 the cost of spells in your hand that cost less than your total unlocked mana gems.
legendary
genesis
magic
6
mystic
creature
4
6
Aeneas
Blitz. Twin strike. Protected. At the end of your turn, this creature becomes protected.
legendary
genesis
war
6
olympian
creature
3
3
Sothek
Whenever you play a Nature card, refresh 2 mana gems. Afterlife: Summon a Shrine of Sothek.
legendary
genesis
nature
7
anubian
creature
4
5
Nature, Overgrown
Refresh 2 mana. Obliterate your void. Change your god power to Cultivate.
legendary
genesis
nature
7
spell
0
0
Crystallax
Roar: Unlock a mana lock.
rare
genesis
magic
5
mystic
creature
3
4
Magic, Unburdened
Transform each enemy creature into 1/1 Rats. Change your god power to Seer.
legendary
genesis
magic
8
spell
0
0
O Fortuna
Deal 4 damage to target enemy creature and its god. Give protected and ward to your god. Draw four cards.
rare
genesis
magic
8
spell
0
0
Backstreet Bouncer
Afterlife: Add a random rune to your hand.
common
genesis
neutral
1
guild
creature
1
1
Specialist Force
Add three random Amazons to your hand. Your creatures are no longer confused.
epic
genesis
nature
5
spell
0
0
Circe, Vengeful Sorceress
Roar: Deal 3 damage to each enemy character. Foresee 3.
legendary
genesis
magic
7
olympian
creature
3
3
Jaguar Rider
Flank.
common
genesis
neutral
4
amazon
creature
6
3
Iron-tooth Goblin
Roar: Remove 3 durability from your opponent's relic.
common
genesis
neutral
2
guild
creature
2
2
Jackal
Roar: This creature gets +1 strength for each creature that died this turn.
common
genesis
neutral
2
wild
creature
2
2
Atlantean Rex
common
etherbots
neutral
6
atlantean
creature
9
4
Arcane Sphere
Creatures damaged by this creature get burn +4.
common
etherbots
neutral
1
atlantean
creature
1
2
Pyrocannon
At the start of your turn, give burn +3 to the creature with the highest health, and remove 1 durability from this relic.
common
etherbots
death
1
weapon
0
4
Aetherrust
Destroy a friendly Atlantean. Summon two random Atlanteans from either void.
rare
etherbots
death
2
spell
0
0
Magic Missile Launcher
Blitz. Afterlife: Deal 2 damage to two random creatures. Heal your god for 4.
common
etherbots
war
5
weapon
3
2
Firewall
Frontline. Can’t attack. Creatures damaged by this creature get burn +2.
common
etherbots
neutral
4
atlantean
creature
1
7
Shadow Banisher
After you cast a spell, summon a 1/1 Banished Shadow, and remove 1 durability from this relic.
rare
etherbots
magic
4
weapon
0
6
Protected Daemonbot
Protected.
rare
etherbots
neutral
4
nether
creature
5
2
Nethersaur
Hidden for 1 turn.
rare
etherbots
deception
6
nether
creature
6
6
Cryodyne Trident
Blitz. Leech. After your god attacks with this relic, it gains +1 strength.
rare
etherbots
nature
3
weapon
1
3
Golden Sabre
Afterlife: Heal your god for 4.
epic
etherbots
light
2
weapon
2
3
Howler Golem
Protected. Roar: Deal 2 damage to each enemy creature.
epic
etherbots
neutral
7
atlantean
creature
5
5
Hasty Trade
Obliterate a random card in hand. Add three random Atlanteans to your hand.
epic
etherbots
deception
2
spell
0
0
The Iron Horse
Protected. Ward. Afterlife: Summon a random anim.
legendary
etherbots
neutral
7
atlantean
creature
5
5
Aether Chest
Frontline. Can't attack. Burn 2. Afterlife: Add two random Atlanteans to each player's hand.
legendary
etherbots
neutral
3
atlantean
creature
0
9
Golden Golem
This creature can’t attack unless you cast a spell this turn.
legendary
etherbots
neutral
5
atlantean
creature
8
8
First Phoenix
Afterlife: Summon a Phoenix Egg.
epic
promo
nature
5
wild
creature
5
1
Blessed Chimera
Deadly. Flank. Frontline. Protected. Ward. Roar: Give burn +1 to a creature.
epic
promo
neutral
7
creature
4
4
Light's Bidding
Roar: Transform a creature with strength 2 or less into a 2/2 Acolyte. Gain control of the Acolyte.
common
promo
light
6
creature
2
3
Blessed Ibis
At the end of each turn, pull a random creature from each god's void onto the board.
rare
promo
neutral
7
creature
4
5
Philosophic Evangelist
After this creature attacks, gain 2 favor.
common
promo
neutral
3
mystic
creature
2
4
Rat of Destruction
Roar: Deal 1 damage to both gods.
epic
promo
death
1
creature
1
1
Rat of Healing
Roar: Heal a friendly character for 1.
epic
promo
light
1
creature
1
1
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.
Set:
Domain:
Type:
Buy Card