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Copy the lowest-cost creature in your hand.
epic
genesis
magic
2
spell
0
0
Contagious Ghoul
Roar: Pull the top card of your deck into your void.
common
genesis
death
1
nether
creature
2
2
Ares Peacemaker
At the start of your turn, destroy all creatures.
rare
genesis
death
4
creature
0
7
Shade Walker
Hidden. At the end of your turn, this creature gets +1 strength.
rare
genesis
deception
4
atlantean
creature
4
3
Enduring Lemure
At the end of the turn, pull this card from the void into your hand.
common
genesis
neutral
4
nether
creature
2
2
Leviathan Hunter
Roar: Equip a 1/1 Barbed Hook. If you control another Viking, equip a 1/2 Barbed Hook instead.
common
genesis
neutral
1
viking
creature
2
1
Peculiar Spellwyrm
Roar: Your opponent randomly pulls a spell from their deck. Reduce the cost of the spell to 1.
legendary
genesis
neutral
1
dragon
creature
2
6
Thresher Bug
Confused. After this creature attacks a creature, deal 2 damage to a random enemy creature.
common
genesis
nature
2
nether
creature
2
2
Paragon of Fortune
Roar: Pick one — • Give a friendly creature +4/+2, or • Give a friendly creature +2/+4.
common
genesis
war
6
olympian
creature
3
3
Fallen Aether
Roar: If you have an Aether in your hand, give a Nether +1/+1.
common
genesis
neutral
3
nether
creature
3
3
Deathsworn Raider
Roar: Give +2/+1 to a friendly Viking.
common
genesis
war
3
viking
creature
3
2
Alexis, Archon's Sword
Roar: Summon five 2/2 Acolytes and give them frontline.
legendary
genesis
light
8
creature
5
7
Prodigious Armourer
Backline. At the end of your turn, give +1 health to another random friendly creature.
common
genesis
war
3
guild
creature
2
3
Shrine of Sothek
At the end of your turn, add a random Nature card to your hand.
rare
genesis
nature
3
structure
creature
0
2
Millenium Matryoshka
Afterlife: Summon a random anim.
common
genesis
neutral
4
atlantean
creature
2
2
Ruthless Caipora
Roar: This creature gains +1/+1 for each friendly creature.
common
genesis
neutral
5
amazon
creature
3
3
Grass Roots
Transform a random enemy creature into a 0/5 Overgrown Golem with frontline and regen 5.
epic
genesis
nature
3
spell
0
0
Proud Conscriptor
Afterlife: Summon two 1/1 Amazon Recruits.
epic
genesis
nature
4
amazon
creature
2
3
Nimble Pixie
Flank. Roar: Summon a Nimble Pixie.
common
genesis
neutral
1
amazon
creature
1
1
Field Nurse
At the end of each turn, heal 2 to a random friendly injured creature.
common
genesis
light
1
creature
1
2
Sit Down
Set a creature's strength to 0. At the start of your next turn, set it to its base value.
common
genesis
light
1
spell
0
0
Bast's Claws
Godblitz. Whenever you attack, give +1/+1 to a random creature in your hand.
rare
genesis
war
6
weapon
3
4
Tithe Collector
Whenever you summon a creature, heal your god for 1.
common
genesis
light
2
guild
creature
1
3
Ocular Fiend
Roar: Add a rune to your hand. For each rune in your hand, deal 1 damage to a random enemy creature and give this creature +1/+1.
epic
genesis
neutral
6
wild
creature
3
3
Deathwish Thanetar
This creature costs 1 less for each damage your god has taken.
epic
genesis
neutral
16
nether
creature
4
4
Conniving Djinn
Burn 1. Roar: Give burn +1 to an enemy creature.
common
genesis
neutral
2
creature
2
4
Hollow Pillager
Whenever an enemy creature dies, add a random anim, enchanted relic, or rune to your hand.
rare
genesis
neutral
3
viking
creature
2
1
Phalanx Champion
Frontline. Roar: Gain +1 health for every two Olympians in your void.
rare
genesis
light
4
olympian
creature
3
4
Pyramid Warden
Frontline. Afterlife: Your opponent summons a random creature from their void.
rare
genesis
neutral
2
anubian
creature
2
6
Empire's Footman
Roar: This creature gains +2 strength if you have an Olympian in your void. If you have three or more, it also gains protected.
rare
genesis
neutral
2
olympian
creature
1
1
Canopic Hoarder
Roar: Select two different creatures in your void. Trigger their afterlife abilities.
rare
genesis
death
5
anubian
creature
2
1
Sonic Juggernaut
Roar: Remove frontline from a creature.
rare
genesis
neutral
5
atlantean
creature
4
5
Wind-Up Roller
Roar: You and your opponent draw a card.
rare
genesis
neutral
2
atlantean
creature
3
2
Stun Gun Construct
Roar: Confuse an enemy creature.
rare
genesis
neutral
4
atlantean
creature
4
3
Field Martyr
Roar: This creature gains +1/+1 for each other friendly creature.
rare
genesis
neutral
3
amazon
creature
0
1
Unruly Shredder
After this creature takes damage, draw a card, and obliterate a random card in your hand.
rare
genesis
neutral
2
atlantean
creature
1
4
Guardian of the Gates
Roar: Unlock a mana lock. Give ward to your god.
legendary
genesis
magic
3
mystic
creature
1
1
Outcast Amazon
Roar: Delve a new common god power from your god. It replaces your god power. (You can only use a god power once per turn.)
rare
genesis
neutral
3
amazon
creature
2
3
Bonepact Hunter
Roar: Give a friendly Amazon +3 strength.
rare
genesis
neutral
4
amazon
creature
3
3
Spelljam Shaman
After your opponent plays a spell, add a random Nature card to your hand.
rare
genesis
nature
4
amazon
creature
2
3
Servant of Inti
Roar: Give a friendly Amazon protected.
rare
genesis
neutral
3
amazon
creature
5
1
Advocate of Brilliance
Spell boost +1. Roar: Draw a card.
rare
genesis
magic
6
aether
creature
4
5
Leywraith
Roar: Target two creatures. Deal 1 damage to enemy creatures; give friendly creatures +1/+1.
rare
genesis
neutral
6
nether
creature
4
5
Aetherfuel Alchemist
At the end of your turn, draw a card for each spell cast this turn.
rare
genesis
neutral
6
mystic
creature
4
4
Dragon Tooth Warrior
After this creature survives damage, summon a copy with half health (rounded down).
rare
genesis
neutral
5
creature
3
3
Trojan Golem
Frontline. Afterlife: Summon a 1/1 Injured Soldier with frontline.
rare
genesis
neutral
2
olympian
creature
2
1
Pyrrhic Incantation
Give target creature burn +14. Deal 3 damage to your god.
common
genesis
death
1
spell
0
0
Reflection Elementalist
Ward. Roar: Transform a friendly creature into a Reflection Elementalist.
rare
genesis
neutral
5
mystic
creature
3
4
Three's a Crowd
Pull two random enemy creatures from the board into their controller's hand. Summon a 3/2 golem.
epic
genesis
deception
6
spell
0
0
Sleep Dart
Target creature goes to sleep. It gains burn +3.
common
genesis
deception
2
spell
0
0
Wasteful Shax
Regen 2. At the end of your opponents turn, obliterate a random creature in your hand. Destroy Wasteful Shax if you cannot.
common
genesis
death
2
nether
creature
3
6
Flying Carpet
Roar: Pick one — • This creature gains ward, or • Foresee 1.
common
genesis
magic
1
mystic
creature
3
1
Netherborne Binder
Afterlife: Heal your opponent's god for 3.
rare
genesis
neutral
1
nether
creature
2
3
Primal Guidance
Deal 2 damage to a random enemy creature. If you control an Amazon, deal 3 damage instead.
common
genesis
nature
1
spell
0
0
Master of Indulgences
Roar: This creature swaps health with another creature.
common
genesis
light
4
guild
creature
2
2
Burrowing Scarab
Afterlife: Both players draw two cards.
common
genesis
death
2
anubian
creature
1
1
Hyksosian Chariot
Blitz. Flank. Protected.
common
genesis
war
3
anubian
creature
2
1
Warden of Kauket
Whenever your god takes damage, deal 2 damage to each other creature.
common
genesis
neutral
8
anubian
creature
3
12
La Bolefuego
Roar: Pull all spells in your opponent's hand onto the top of their deck. For each spell moved, give them a Rune Of Sight.
legendary
genesis
neutral
5
aether
creature
3
5
Blessed Jackalope
Roar: Heal each other friendly creature for 4.
common
genesis
light
1
wild
creature
1
1
Mark of the Warden
Give a creature "At the end of your turn, randomly gain +1 strength or +1 health. Afterlife: Add a random Nature card to your hand".
common
genesis
nature
2
spell
0
0
Crimson Oni
Roar: Deal 5 damage to your god.
common
genesis
death
4
nether
creature
6
5
Odin's Whiteraven
Roar: Delve a Viking, and put it into your hand.
common
genesis
war
2
viking
creature
1
1
False Peace
Two random enemy creatures go to sleep. Two random friendly creatures go to sleep and they each get +3 strength.
rare
genesis
deception
4
spell
0
0
Sphinx Cat
Roar: Summon two 1/1 Broken Warriors.
common
genesis
neutral
4
anubian
creature
3
2
Mottled Ranger
Roar: Delve a Nature creature, and put it into your hand.
common
genesis
nature
3
creature
2
2
Sarcophagus
Cannot attack. Burn 2. Afterlife: Summon another random Anubian from your void.
common
genesis
death
2
anubian
creature
0
6
Jungle Scout
Roar: Delve a Nature card, and put it into your hand.
common
genesis
nature
3
amazon
creature
1
2
Revenant Lynx
Confused. Roar: Refresh 2 mana.
rare
genesis
nature
3
wild
creature
4
2
Venerable Gryphon
Protected. Cannot attack.
rare
genesis
neutral
2
wild
creature
3
4
Bonded Warrior
Roar: Summon a 1/1 Skeleton.
common
genesis
neutral
2
anubian
creature
2
2
Rampaging Leviathan
Confused. Overkill. Roar: Deal 5 damage to a random enemy creature.
rare
genesis
nature
7
creature
5
5
Avatar of War
Leech. Roar: Equip 5/2 Sentient Flameblades with godblitz and "After you attack, heal your god for 5."
legendary
genesis
war
8
creature
8
8
Crush Construct
Whenever your opponent plays a card, deal 1 damage to your god.
epic
genesis
neutral
6
atlantean
creature
8
8
Bearstrider
While damaged, Bearstrider has +3 strength.
common
genesis
war
4
viking
creature
2
5
Vile Mantis
Roar: Destroy two other random friendly creatures. This creature gains +2/+3 for each creature destroyed.
common
genesis
death
4
creature
3
2
Omnipresence
Roar: Copy the strength and health of a random creature from your void.
common
genesis
death
3
nether
creature
2
2
Wilds Lifebonder
Whenever you play a Nature card, heal your god for 3.
rare
genesis
nature
2
mystic
creature
1
3
Seraph
Frontline. Protected. Afterlife: Set the attack of all enemy creatures to 1.
epic
genesis
light
5
aether
creature
1
1
Red Fume Dash
Give a creature blitz and +2 strength.
epic
genesis
war
2
spell
0
0
Hypnos Puzzle Box
Target creature goes to sleep. Add two random runes, anims, or enchanted weapons to each god's hand.
rare
genesis
deception
1
spell
0
0
Rune Smuggler
Hidden for 1 turn. Roar: Add two random Runes to your hand.
common
genesis
neutral
6
guild
creature
4
5
Dick Puddlecote
Roar: Obliterate your hand, for each obliterated card add a random rune to your hand.
legendary
genesis
neutral
3
creature
3
3
Laertes' Vendetta
Give target friendly creature and your relic deadly until the end of the turn.
common
genesis
deception
4
spell
0
0
Rebel Quartermaster
Whenever you summon a creature, give it +1/+1.
rare
genesis
nature
3
amazon
creature
1
2
Beam
Deal 3 damage to target creature and 3 damage to your opponent.
rare
genesis
magic
4
spell
0
0
The Cleansing
Set the strength and health of all creatures to their base and remove burn and sleep from them. Draw a card.
rare
genesis
light
3
spell
0
0
Ra's Ascension
Double the health of each friendly Anubian.
rare
genesis
light
4
spell
0
0
Ambush
Pull a random enemy creature to the top of your opponent's deck. Reduce its mana cost to 1.
rare
genesis
deception
3
spell
0
0
Faraday Cage
Target a creature. Deal 2 damage to each other creature.
rare
genesis
magic
4
spell
0
0
Alms For Service
Fully heal target friendly creature. Heal your god for 4.
rare
genesis
light
1
spell
0
0
Gunpowder Plot
Give each creature burn +1. Add a mana lock to your opponent's mana gems.
rare
genesis
war
4
spell
0
0
Lore & Order Inspector
Roar: Set an enemy creature to its base strength and health.
rare
genesis
light
1
creature
2
2
Ferocious Rougarou
Regen 2. When a friendly creature is summoned, this creature gets +1/+1. When a friendly creature dies, this creature takes 1 damage.
common
genesis
nature
5
amazon
creature
4
4
Cavern Arachne
Frontline. Roar: Pick one — • Deal 6 damage to your god, or • Obliterate a card in your hand.
rare
genesis
neutral
5
nether
creature
5
6
Dead Man's Flail
Godblitz. At the end of each turn, deal 1 damage to your god. Afterlife: Deal 1 damage to each creature.
common
genesis
war
4
weapon
3
2
Swashbuckler
Twin strike. Roar: Deal 1 damage.
rare
genesis
neutral
1
guild
creature
1
1
Runaway Trebuchet
Blitz. Roar: Deal 2 damage to a random enemy creature.
common
genesis
war
5
structure
creature
4
1
Blacksmith Armourer
Roar: Give +1/+1 to each creature in your hand.
common
genesis
war
3
guild
creature
1
1
Guerilla Sabotage
Deal 2 damage to a random enemy creature. If it survives, pull it from the board into your opponent's hand.
common
genesis
deception
3
spell
0
0
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