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Me Two Three
Shuffle three copies of a creature into your opponent's deck.
common
genesis
deception
1
spell
0
0
Shadow Prince
Whenever your opponent plays a spell, draw two cards.
legendary
genesis
magic
7
nether
creature
5
7
Raze Imp
Roar: Shuffle two random Nethers into your deck.
common
genesis
neutral
1
nether
creature
2
2
Pilgrim of the Cause
Protected. Roar: Give the Chosen One protected and move it one card closer to the top of your deck.
rare
genesis
light
2
viking
creature
1
2
Underbrush Boar
Confused. At the end of the turn Underbrush Boar is summoned, attack a random enemy creature.
rare
genesis
nature
2
wild
creature
3
3
Erratic Summons
Summon a copy of a random creature from your opponent's void.
rare
genesis
magic
2
spell
0
0
Reinforcements
Randomly pull two creatures from your deck, each with a mana cost of 2 or less, into your hand.
common
genesis
war
3
spell
0
0
Soul Jar
Cannot attack. Burn 1. Afterlife: Summon two 2/2 Anubians.
rare
genesis
neutral
3
anubian
creature
0
3
Aegis Commander
Frontline. Roar: Delve a creature with frontline, and put it into your hand.
rare
genesis
neutral
5
olympian
creature
3
3
Rift Scholar
Roar: Draw two cards.
common
genesis
magic
5
mystic
creature
2
2
Anhotep the Embalmer
Roar: Pick a card in your hand that costs no more than your total unlocked mana gems. Take its mana cost in damage, and reduce its cost to 0 this turn.
legendary
genesis
death
7
anubian
creature
8
8
Hercules, Son of Zeus
Frontline, protected. Roar: Your other Olympians each get +2/+2.
legendary
genesis
neutral
7
olympian
creature
6
7
Tutankhamun
At the end of each turn, summon a 1/1 Skeleton with soulless for every friendly creature put into your void that turn.
legendary
genesis
neutral
4
anubian
creature
1
5
Master of Surprises
Hidden. At the end of your turn, each creature has a 50% chance to swap its attack and health. Roar: Swap the attack and health of each other creature.
legendary
genesis
deception
6
creature
8
5
Devouring Golem
Twin strike. At the start of your turn, this creature destroys a random other friendly Atlantean to get +3/+3.
rare
genesis
neutral
5
atlantean
creature
4
5
Carcass Vulture
Confused. Whenever a friendly creature dies, this creature gets +1/+1.
common
genesis
nature
2
wild
creature
1
1
Runestorm
Add one of each rune to your hand.
common
genesis
magic
5
spell
0
0
Penitent Spear
Godblitz. Whenever you attack, give +2 strength to a random friendly creature.
common
genesis
war
6
weapon
5
2
Golden Harpe
At the end of your turn, summon a 1/1 Injured Soldier with frontline. At the start of your opponent's turn, this heals all friendly characters for 1 and loses 1 durability.
epic
genesis
light
3
weapon
0
3
Astraea's Envoy
Roar: Give a random other creature with the lowest attack +4/+4.
legendary
genesis
neutral
6
creature
4
5
Agrodor Protector
Frontline. Regen 1.
common
genesis
nature
4
amazon
creature
3
5
Fusing Fleshspawn
Roar: Destroy a friendly creature. This creature gains health equal to that creature's strength.
epic
genesis
death
1
nether
creature
3
1
Friendly Mimic
Roar: Add a copy of a friendly creature to your hand.
rare
genesis
neutral
4
creature
2
2
Tomb Robber
Hidden for 1 turn. Afterlife: Add a random anim, enchanted weapon, or rune to your hand. If you control another Anubian, add two instead.
common
genesis
neutral
3
anubian
creature
1
2
Enflame Self
Deal 2 damage to your god. During your opponent's next turn, creatures that attack your god are given burn +2. Draw a card.
rare
genesis
death
1
spell
0
0
A Real Man
Cannot attack. Roar: Hide a friendly creature for 1 turn. Afterlife: Draw a card.
common
genesis
deception
1
creature
0
2
Corrupt Ceremony
Each player moves the top two cards in their deck to their void, and draws a card.
rare
genesis
death
1
spell
0
0
Cudgel of Atonement
Afterlife: Heal your god for 4.
rare
genesis
light
1
weapon
2
2
Avatar of Death
This creature gets +1 strength for each point of damage your god takes. Afterlife: Deal 6 damage to a random enemy creature.
legendary
genesis
death
6
creature
6
6
Namebinder Zal'zie
At the end of each turn, if your god power is active, change it to a random common one.
legendary
genesis
neutral
1
nether
creature
1
3
Lara Grim, Spellthief
Hidden for 1 turn. Backline. Whenever a spell is cast, give a copy of it to the other player.
legendary
genesis
neutral
1
mystic
creature
1
1
Mana Thief
Roar: Remove one of your mana locks and add one to your opponent's mana gems. Afterlife: Remove one of your opponent's mana locks add one to your mana gems.
rare
genesis
deception
5
mystic
creature
3
1
Nemris, the Unstable
Roar: Transform each enemy creature into a random creature with the same mana cost.
legendary
genesis
neutral
6
creature
5
5
Fertility Idol
At the end of your turn, summon a copy of another random friendly creature.
common
genesis
nature
7
amazon
creature
0
6
Cyrene's Blessing
Each friendly creature gets regen +2.
common
genesis
nature
2
spell
0
0
Hallowed Keeper
Roar: This creature gets +1 strength for every two creatures in your void.
common
genesis
neutral
6
aether
creature
3
7
Death Masque
When a friendly creature dies, give burn +1 to a random enemy creature.
epic
genesis
neutral
4
creature
3
5
Underhand Thug
Hidden for 1 turn. When this creature damages your opponent, replace a random card in their hand with an anim, enchanted weapon, or rune.
common
genesis
deception
3
creature
1
2
Wrath Zealot
Deadly. Frontline. Roar: Summon a Wrath Zealot.
epic
genesis
neutral
7
nether
creature
1
4
Chainflip
Deal 10 damage to target enemy creature. At the end of the turn, your opponent summons a random creature from their void.
rare
genesis
magic
3
spell
0
0
Pixielock
At the end of your turn, summon a 1/1 Nimble Pixie.
rare
genesis
neutral
3
amazon
creature
1
3
Tyr, The Just
Blitz. After this takes damage, it gets +5 strength.
legendary
genesis
war
7
viking
creature
5
9
Dread Queen Persephone
At the start of your turn, a random creature in your hand with the lowest mana cost goes to the void. Summon a random highest mana cost creature from your void.
legendary
genesis
death
6
olympian
creature
3
7
Arius, Augur Paroxysm
Roar: Destroy all other creatures and obliterate your hand.
legendary
genesis
neutral
9
aether
creature
16
16
Mistress Scythia
Roar: Destroy all cards in your deck with cost 2 or less.
legendary
genesis
nature
3
amazon
creature
2
1
Cambion Runelord
Roar: Add 1 rune to your hand for every 3 Nethers in your deck.
common
genesis
neutral
7
nether
creature
5
5
Compost Charm
Heal your god for 10. If you have eight cards in your void, add a random Nature card into your hand.
epic
genesis
nature
2
spell
0
0
Tyet, Heir To The Sky
Flank. Frontline. Twin strike. Ward. At the end of each turn, this creature gets ward. Roar: This creature gets +2/+1 for each card in your hand.
legendary
genesis
neutral
9
anubian
creature
6
9
Nephthys Guardian
Frontline. Afterlife: A random friendly Anubian becomes protected and gets +1/+1.
common
genesis
neutral
6
anubian
creature
5
6
The Gatekeeper
Backline. At the end of your turn, summon a random creature from your void.
legendary
genesis
neutral
8
nether
creature
3
7
Odysseus, Tried Victor
Frontline. Roar: Summon three 1/1 Injured Soldiers with frontline, and Odysseus, Tried Victor takes 6 damage.
legendary
genesis
neutral
5
olympian
creature
3
7
Gentle Monk
Roar: Set an enemy creature's strength to 1.
common
genesis
light
4
creature
2
3
Fanatic of Khnum
Afterlife: Unlock a mana lock for both players.
rare
genesis
death
2
anubian
creature
3
2
Jason, Medea's Muse
Roar: Delve a legendary creature 3 times, and add them to your deck.
legendary
genesis
neutral
3
olympian
creature
3
3
Dwarven Smiths
Roar: Give a relic in your hand +1 durability.
epic
genesis
war
2
viking
creature
2
2
Furies
Roar: Summon two Furies. If there are six or more Olympians in your void, your Furies gain +1 strength and blitz.
epic
genesis
war
7
olympian
creature
3
3
Bulwark of the Sky
Frontline. Afterlife: If you're holding an Aether, deal 2 damage to each enemy creature.
epic
genesis
neutral
7
aether
creature
6
7
Mirror, Mirror
Draw a card, add two copies of it to your opponent's deck.
common
genesis
deception
1
spell
0
0
Wizened Warlock
Ward. At the end of your turn, deal 1 damage to a random enemy.
epic
genesis
neutral
3
amazon
creature
2
2
Dangerous Ritual
Deal 4 damage to each god. Draw a card.
common
genesis
death
2
spell
0
0
Tormentor Fiend
Blitz. Roar: Other friendly creatures gain leech until end of turn.
epic
genesis
war
6
nether
creature
6
5
Mercenary Daemon
Frontline. Roar: Give an enemy creature frontline.
common
genesis
war
5
nether
creature
6
5
Azure Djinni
Roar: Add a random anim, an enchanted weapon, and a rune to your hand.
common
genesis
neutral
7
anubian
creature
6
4
Incoming Raid
Target two creatures. Friendly creatures get +2/+1, enemy creatures take 2 damage.
common
genesis
war
4
spell
0
0
Apocalypse Now
Destroy all creatures. Destroy all creatures again.
epic
genesis
death
7
spell
0
0
The Nether Prince
At the end of your turn, obliterate a random card in your hand then add a random rune to your hand.
legendary
genesis
neutral
6
nether
creature
7
8
Lost In The Depths
Target a creature. Obliterate cards in your deck with the same cost as that creature, and draw a card.
epic
genesis
magic
1
spell
0
0
Horus, The Protector
At the end of your turn, another friendly creature with the highest health becomes protected.
legendary
genesis
light
7
anubian
creature
6
7
Blind Cyclops
At the end of your turn, deal 1 damage to each other creature.
common
genesis
neutral
7
wild
creature
7
7
Sulphuric Rain
Each creature gets burn +2 and "Afterlife: Draw a card."
epic
genesis
death
1
spell
0
0
Will O' Wisp
Ward. Roar: Summon a Will O' Wisp.
common
genesis
light
2
mystic
creature
1
1
Wild Spellsinger
Whenever you use your god power, add a random rune to your hand.
rare
genesis
neutral
6
guild
creature
5
6
Blade Trial Valkyrie
Roar: Deal 1 damage to each other creature. Add an enchanted weapon to your hand.
rare
genesis
war
6
viking
creature
4
4
Vine Armour
After your god is attacked, deal 2 damage to the attacker and remove 1 durability from this relic.
common
genesis
nature
3
weapon
1
4
Endow Wings
Give a friendly creature ward and "At the end of your turn, add a copy of a random card from your opponent's hand."
common
genesis
magic
4
spell
0
0
Exoscout
After an enemy creature is summoned, deal 1 damage to it.
rare
genesis
magic
6
atlantean
creature
4
5
Ancient Texts
Pick one — • Deal 2 damage, or • A friendly character becomes protected.
rare
genesis
magic
1
spell
0
0
Trapdoor Assassin
Hidden. Flank.
common
genesis
deception
2
creature
4
1
Dense Fog
All enemy characters become confused. At the start of your next turn, become no longer confused.
rare
genesis
nature
1
spell
0
0
Planetar Envoy
Roar: If you're holding an Aether, select a creature from your opponent's void and add a copy to your hand.
rare
genesis
magic
6
aether
creature
5
6
High Thaumaturge
Whenever a creature is healed, draw a card.
rare
genesis
light
2
mystic
creature
1
2
Daemonic Offering
Destroy target friendly creature. Summon two random anims. They gain the tribe Nether.
epic
genesis
death
3
spell
0
0
Quicksilver Dragon
Roar: If you have six cards or more in hand after this enters the board, this creature gains blitz.
common
genesis
neutral
7
dragon
creature
7
8
Aquatic Torturer
Can't attack gods. Roar: If you control another Atlantean, your Atlanteans gain flank and this creature loses "can't attack gods."
common
genesis
neutral
5
atlantean
creature
6
5
Balance Summoner
Roar: Set the mana cost of all anims, enchanted weapons, and runes in your hand to 1.
epic
genesis
neutral
2
mystic
creature
2
3
Hooded Doppelganger
Roar: Choose a creature. This creature becomes a copy of it, and gains hidden for 1 turn.
epic
genesis
neutral
6
guild
creature
6
5
Rockdrake Egg
Burn 2. Cannot attack. Afterlife: If you have 6 cards or more in hand, summon a 6/5 Rockdrake.
rare
genesis
neutral
2
dragon
creature
0
6
Leyline Djinn
When Leyline Djinn is in your hand and you cast a spell, reduce Leyline Djinn's cost by the spell's base mana cost.
epic
genesis
neutral
11
creature
4
4
Ares' Eruption
Add two mana locks to both players mana gems.
rare
genesis
nature
3
spell
0
0
Iron Kopis
Blitz.
rare
genesis
war
5
weapon
5
2
Actuary of War
Roar: Give +1/+1 to a creature in your hand for every six creatures in all players' voids.
rare
genesis
war
4
creature
2
3
Roadside Outfitter
At the end of your turn, give +1/+1 to each creature in your hand.
rare
genesis
war
4
guild
creature
2
2
Raving Fan
After you use your god power, Raving Fan gets +2 strength.
rare
genesis
neutral
1
creature
0
2
Highborn Knight
Frontline. Protected. Ward.
epic
genesis
light
4
mystic
creature
3
3
Cyclops
After Cyclops attacks a creature, deal 1 damage to each other creature.
rare
genesis
war
6
wild
creature
5
5
Master Tactician
Protected. Roar: All other friendly creatures gain flank until end of turn.
rare
genesis
war
2
viking
creature
2
2
War, Incarnate
Roar: Equip Orax, Shield of Pain. Change your god power to Ruin.
legendary
genesis
war
7
spell
0
0
Returned Einherjar
When this creature attacks, give a random other friendly creature +2/+1. If it is a Viking, give it +3/+1 instead.
rare
genesis
war
5
viking
creature
3
5
Shadow Scryer
Protected. Ward. At the start of your turn, foresee 1.
common
genesis
magic
1
mystic
creature
1
1
Mugging
Target an enemy creature. Summon three 1/1 Rogue Skulkers to attack the target.
rare
genesis
deception
2
spell
0
0
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