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Lord of the Reef
Overkill. Manasurge 6: Summon a 3/2 Jawbone Scuttler.
epic
tides
nature
4
wild
creature
4
5
Crab Rave!
While this is in your hand, after you play a card that didn't start in your deck, reduce this card's mana cost by 1. Fill your board with 3/2 Jawbone Scuttlers.
epic
tides
nature
15
spell
0
0
Swallow Whole
Destroy the weakest enemy creature. If you do, give its strength and health to a random creature in hand. Manasurge 10: Repeat three times.
epic
tides
nature
7
spell
0
0
Sartonian Spearfisher
Roar: Deal 3 damage to an enemy creature. If it is destroyed, delve a Nature spell.
epic
tides
nature
5
amazon
creature
5
2
Vasek Isle
Soulless. Refresh 2 mana. Heal your god for 1. Manasurge 5: Add a Vasek Isle to your hand.
rare
tides
nature
2
spell
0
0
Shellback Sprinter
After you refresh mana, add a random Nature card to your hand.
rare
tides
nature
3
wild
creature
3
2
Herald of the Hydra
Roar: Draw Echophon, Atlantean Hydra. Manasurge 6: If Echophon, Atlantean Hydra is in your hand, reduce its mana cost by 2.
rare
tides
nature
6
atlantean
creature
7
4
Undersea Spellwyrm
Roar: Look at three random spells in your opponent's hand. Transform one into an Undersea Spellwyrm.
rare
tides
nature
5
dragon
creature
4
5
Magitech Aquarium
After you play a Nature spell, this relic gains +1 durability. Ability: Delve a Nature creature with mana cost equal to this relic's durability and summon it. Destroy this relic.
rare
tides
nature
2
weapon
0
2
Blood in the Water
Each friendly creature attacks target creature. Manasurge 5: All creatures attack instead.
rare
tides
nature
3
spell
0
0
Drag Down
Destroy each creature with strength 2 or less. Manasurge 6: Destroy each creature with strength 4 or less.
common
tides
nature
5
spell
0
0
Preyfish
Afterlife: Unlock a mana lock until the end of your turn. Refresh 1 mana.
common
tides
nature
1
wild
creature
2
1
Undersea Harvest
Add two random Nature spells to your hand and reduce their mana cost by 1.
common
tides
nature
3
spell
0
0
Leviathan Scales
Give +2/+2 and ward to a creature until the start of your next turn.
common
tides
nature
1
spell
0
0
Landcaller Captain
Roar: Summon three 1/1 Amazon Recruits. For each not summoned, deal 2 damage to a random enemy.
common
tides
nature
4
amazon
creature
2
3
Food Chain
Destroy a friendly Wild. Summon a random Wild that costs 2 mana more. Manasurge 7: Do this to all friendly Wilds.
common
tides
nature
1
spell
0
0
Harvest Guardian
Frontline. After you play a Nature card, gain +1 strength until the end of turn.
common
tides
nature
5
atlantean
creature
3
7
Inkcloud Giant
Hidden. Manasurge 4: Deal this creature’s strength as damage to a weaker enemy creature
common
tides
nature
4
wild
creature
4
3
Rust Away
Destroy all relics and Structures. Manasurge 2: Delve a Nature spell.
common
tides
nature
3
spell
0
0
Jawbone Scuttler
Afterlife: Deal 2 damage to a random enemy character.
common
tides
nature
2
wild
creature
3
2
Admiral Mayday
Roar: Deal 1 damage. Repeat this for each time you have played an Admiral Mayday.
legendary
tides
deception
3
guild
creature
1
1
Faceless Benefactor
Leech. After a creature is returned to hand during your turn, deal 3 damage to your opponent’s god.
epic
tides
deception
5
guild
creature
3
6
Stormshroud
Give your creatures hidden for 1 turn. Manasurge 6: Give your god hidden until the start of your next turn.
epic
tides
deception
4
spell
0
0
Digby, The Emerald Peril
Roar: If you don't control Captain Thibbs, summon Captain Thibbs.
legendary
tides
deception
6
guild
creature
3
2
Swaggering Saboteur
Roar: Shuffle your hand into your deck. Draw the same amount of cards.
epic
tides
deception
4
guild
creature
3
5
Tendrils of Dread
Swap your opponent's deck and void.
epic
tides
deception
8
spell
0
0
Shore Leave
Return two friendly Guilds to hand. Manasurge 4: Shuffle this into your deck.
rare
tides
deception
1
spell
0
0
Illusionist Outlaw
Can't sleep. Roar: Shuffle three Fleeting Illusions into your deck that cast when drawn.
rare
tides
deception
3
guild
creature
2
2
Crew of Two
After this is returned to hand, reduce its mana cost by 2. Roar: Summon a Crew of Two.
common
tides
deception
6
guild
creature
3
3
Roguish Recruiter
After a creature is returned to hand on your turn, summon a 1/1 Rogue Skulker with deadly.
rare
tides
deception
2
guild
creature
2
3
A Toast to Plunder
Pull the top 3 cards of your opponent's void into your hand.
rare
tides
deception
5
spell
0
0
Daring Escape
Return a friendly Guild to hand. Reduce its mana cost by 2 until the end of turn.
rare
tides
deception
0
spell
0
0
Pocket Pair
Draw a card. Manasurge 5: Repeat.
common
tides
deception
1
spell
0
0
Fighting Fair
Deal damage to an enemy creature equal to its strength. Manasurge 5: Repeat.
common
tides
deception
3
spell
0
0
Scavenger Impling
Manasurge 5: Pull the top two cards from your opponent’s void to your hand.
common
tides
deception
4
nether
creature
5
4
Eiko's Expedition
Draw two spells. Manasurge 7: Reduce their mana cost by 2.
common
tides
deception
3
spell
0
0
Second-Rate First Mate
Roar: Summon two 1/1 Rogue Skulkers. Manasurge 5: Give +1 strength and blitz to each friendly Rogue Skulker.
rare
tides
deception
1
guild
creature
0
1
Crooked Quartermaster
Ally: Select a Stoneskin Poison, Hunting Trap or Trapdoor and add it to your hand. Each can only be selected once until this is removed from the board.
common
tides
deception
2
guild
creature
1
3
Walk the Plank
Return a creature to hand. Manasurge 6: Repeat.
common
tides
deception
3
spell
0
0
Atlant Compass
Ability: Return a friendly Guild to hand and remove 1 durability from this relic.
common
tides
deception
2
weapon
0
2
Sartonian Spymaster
Frontline. While this is in your hand, after a creature is returned to hand, reduce this card's mana cost by 2 until the end of turn.
common
tides
deception
6
guild
creature
6
6
Poacher Daemon
Hidden. After this creature attacks, pull the top two cards of your opponent's void to your hand.
common
tides
deception
7
nether
creature
7
5
Arrandion, Ancient Leykeeper
Spell boost +5. Roar: Delve a Magic spell. Manasurge 9: Set the mana cost of spells in your hand to 0. At the end of the turn, reset their mana cost.
legendary
tides
magic
8
dragon
creature
5
12
Francesca, Surging Signal
Roar: If you control 4 or more other Atlanteans, obliterate them all and summon Project R.I.S.E.
legendary
tides
magic
4
atlantean
creature
5
4
Tinker Tinker
Put a copy of a friendly Atlantean on the top of your deck. Give the copy frontline and +1 armor.
epic
tides
magic
1
spell
0
0
Atlant Glider
At the end of your turn, if the top card of your deck is an Atlantean, draw a spell.
epic
tides
magic
4
atlantean
creature
3
4
Protracted Schematic
After you play an Atlantean, reduce the mana cost of a spell in hand by 2, and remove 1 durability from this relic.
epic
tides
magic
4
weapon
0
5
Replicator Alpha
Manasurge 8: Summon two copies of this creature. Afterlife: Summon a 3/3 Replicator Beta.
epic
tides
magic
6
atlantean
creature
3
3
Undertow Striker
Protected. Roar: Draw a spell. At the end of the turn, obliterate it.
rare
tides
magic
1
atlantean
creature
1
1
Atlant Raptor
Roar: If the top card of your deck is an Atlantean, deal 2 damage.
rare
tides
magic
2
atlantean
creature
2
3
Echoing Sands
Foresee 2. Draw two cards. If they're both spells, reduce their mana cost by 3.
rare
tides
magic
5
spell
0
0
Future Industries
If the top card of your deck is an Atlantean, summon two 1/1 copies of it. Manasurge 7: Instead, fill your board with 1/1 copies of it.
rare
tides
magic
3
spell
0
0
Unshackled Archive
Roar: If you're holding a spell, pick one — • Gain +3 strength. • Gain frontline and +1 armor. Manasurge 7: Do both.
rare
tides
magic
5
atlantean
creature
4
4
Sampler Archive
Manasurge 6: Transform a creature into a 1/1 Rat.
common
tides
magic
3
atlantean
creature
2
4
Crystaltechnics
Pick one — • Summon a copy of a friendly Atlantean. • Give two friendly Atlanteans +2/+2. Manasurge 6: Do both.
rare
tides
magic
4
spell
0
0
Undercity Sentry
Frontline. Can't attack. Manasurge 7: Remove can't attack.
common
tides
magic
6
atlantean
creature
8
8
Foresight Thesis
Draw any Atlanteans in the top 3 cards of your deck. Foresee 2.
common
tides
magic
4
spell
0
0
Diffusion
Deal a friendly Atlantean's strength as damage split randomly among all enemy creatures.
common
tides
magic
2
spell
0
0
Atlant Forager
Roar: Foresee 2. Then, if the top card of your deck is an Atlantean, gain blitz.
common
tides
magic
1
atlantean
creature
2
1
Excavations Analyst
Roar: If the top card of your deck is an Atlantean, draw it.
common
tides
magic
2
atlantean
creature
3
2
Wavepoint Patroller
Roar: If the top card of your deck is an Atlantean, transform into it, and set this creature's strength and health to 3.
common
tides
magic
3
atlantean
creature
3
3
Gigamonte
Roar: Foresee 2. Then, if the top card of your deck is an Atlantean, set the mana cost of a spell in your hand to 0.
common
tides
magic
7
atlantean
creature
7
6
Enduring Archive
At the end of your turn, if the top card of your deck is an Atlantean, gain protected.
common
tides
magic
4
atlantean
creature
4
3
Manastarved Construct
Roar: Foresee 5. Gain strength equal to the number of Atlanteans you foresee.
common
tides
magic
5
atlantean
creature
0
7
Tarken, Depths Caller
At the end of your turn, trigger each friendly creature's afterlife twice.
legendary
tides
death
6
dragon
creature
4
8
Lokhart, Dreadsiren
Overkill. After this is summoned from the void, attack each enemy creature.
legendary
tides
death
8
dragon
creature
9
9
Burial Wyrm
Roar: Trigger the afterlife of a Dragon in your void.
epic
tides
death
3
dragon
creature
3
3
Bad Luck
Target two creatures. Give them “Afterlife: Destroy all other creatures with this afterlife.“
epic
tides
death
2
spell
0
0
Rotting Dreadwyrm
Afterlife: Summon two 5/5 Dreadwraiths.
epic
tides
death
7
dragon
creature
5
1
Vasek's Awakening
Summon the top Dragon of your void. Manasurge 7: Repeat.
epic
tides
death
4
spell
0
0
Fated Demise
Summon the top Dragon of your void. At the end of your turn, destroy it. Manasurge 6: Give the Dragon blitz.
rare
tides
death
2
spell
0
0
Incineration
Obliterate any amount of cards in your void. Give that amount as burn to an enemy creature.
rare
tides
death
0
spell
0
0
Voidwatch Serpent
Soulless. Afterlife: Trigger the afterlife of a random Dragon in your void.
rare
tides
death
2
dragon
creature
2
3
All To Ashes
Give burn +2 to each creature. Deal damage to each creature equal to their burn.
rare
tides
death
5
spell
0
0
Abyssal-born Draka
Twin strike. After this is summoned from the void, gain blitz.
rare
tides
death
4
dragon
creature
5
4
Transfer Beyond
Trigger a friendly creature's afterlife. Destroy that creature.
common
tides
death
3
spell
0
0
Tempest Altar
Pull the top 5 creatures of your deck to your void. Manasurge 9: Summon 5 Dragons from your void.
common
tides
death
6
spell
0
0
Blackfire Fledgling
Afterlife: Deal 3 damage to the weakest enemy creature and your opponent's god.
rare
tides
death
3
dragon
creature
3
2
Thermal Power
Draw two cards. While this is in your hand, after a creature leaves your void, reduce the mana cost of this by 1.
common
tides
death
5
spell
0
0
Dragonskull Charm
Ability: Put a copy of a Dragon in your hand into your void that has a mana cost the same or less than your unlocked mana gems. Remove 1 durability from this relic.
common
tides
death
2
weapon
0
3
Draka Omenbinder
Manasurge 6: Summon a Dragon from your void.
common
tides
death
2
dragon
creature
2
3
Deepwater Whelp
Afterlife: Draw a Dragon.
common
tides
death
1
dragon
creature
1
2
Shovelskull
Frontline. After this is summoned from your void, gain +3 health.
common
tides
death
6
dragon
creature
6
6
Omenseed
Afterlife: Summon a 4/1 Abyssal Omen.
common
tides
death
3
dragon
creature
4
1
Touch of the Abyss
Draw a creature with afterlife. Manasurge 6: Trigger its afterlife.
common
tides
death
2
spell
0
0
Azaiah, Hands of the Spire
At the start of the game, put this in your mulligan. Roar: If your deck contains only legendary cards, reduce the mana cost of cards in your deck and hand by 1.
legendary
tides
neutral
4
aether
creature
3
3
Voidjaw Dragon
After this is summoned from the void, destroy the strongest enemy creature.
common
tides
death
7
dragon
creature
8
6
Lighteater Serpent
The first time a character is healed each turn, deal 6 damage to that character.
epic
tides
neutral
4
dragon
creature
4
4
Atlant Regulator
Roar: Remove armor, burn, order, and sleep from all creatures.
epic
tides
neutral
5
atlantean
creature
4
6
Manasurge Prototype
Backline. Can't attack. Ability: Refresh mana equal to this creature's health. Destroy this creature.
rare
tides
neutral
1
structure
creature
1
3
Bugslayer
After an enemy creature is summoned, attack it.
rare
tides
neutral
4
atlantean
creature
2
6
Abyss Watcher
Frontline. Roar: Obliterate four cards from your opponent's void.
common
tides
neutral
4
atlantean
creature
3
5
Venomfang Draka
Deadly. Manasurge 7: Deal 1 damage.
common
tides
neutral
2
dragon
creature
2
1
Pirate Bully
Roar: Discard two random creatures from your hand.
common
tides
neutral
5
viking
creature
7
6
Captain Thibbs
Blitz. After this attacks and survives, pull the weakest creature to your hand.
legendary
tides
deception
4
guild
creature
6
4
Draconite Shard
Delve a Dragon and add it to your hand. Manasurge 8: Summon it instead.
common
tides
war
1
spell
0
0
Fleeting Illusion
Casts when drawn. Draw a card. Summon a 4/3 Shadow Ship.
rare
tides
deception
3
spell
0
0
Project R.I.S.E.
Frontline. Godblitz. Protected. After this creature deals damage that destroys another creature, it can perform another attack this turn.
legendary
tides
magic
7
atlantean
creature
15
15
Shadow Ship
rare
tides
deception
3
structure
creature
4
3
Replicator Gamma
epic
tides
magic
6
atlantean
creature
1
1
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