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Gleamweaver
Roar: Obliterate 2 cards in any void.
common
mortal
neutral
1
mystic
creature
2
2
Bestowing Saint
At the start of your turn, heal a random damaged friendly creature for 2.
common
mortal
light
2
wild
creature
2
3
City Sniper
Roar: Give -2 strength to an enemy creature until the end of the turn.
common
mortal
neutral
2
olympian
creature
2
2
Aetheric Repulsor
Ward.
common
mortal
magic
2
aether
creature
3
1
Oasis Guard
Frontline.
common
mortal
light
2
anubian
creature
3
2
Furious Felid
Roar: Deal 1 damage to each 1/1 creature.
common
mortal
nature
3
olympian
creature
3
3
Glade Runner
Flank.
common
mortal
deception
3
wild
creature
4
3
Chiroptic Hemovore
Roar: Deal 2 damage to your opponent's god, and heal your god for 2 health.
common
mortal
death
3
nether
creature
3
2
Benevolent Soul
Roar: Give +1 strength to a friendly creature.
common
mortal
neutral
3
aether
creature
4
2
Wandering Warrior
Roar: If you have no other friendly creatures, give +2 strength to this creature.
common
mortal
deception
4
guild
creature
4
4
Woods Hunter
Roar: Deal 1 damage to the weakest enemy creature.
common
mortal
neutral
4
amazon
creature
4
4
Raider Captain
Roar: Give blitz and protected to a friendly creature.
common
mortal
war
5
viking
creature
5
5
Dead Body Guard
After this creature is summoned, summon a 1/1 Skeleton.
common
mortal
neutral
1
anubian
creature
1
1
Sneaky Bruiser
Hidden for 1 turn.
common
mortal
neutral
5
guild
creature
6
4
Hibernating Ursine
At the end of your turn, fully heal this creature if it has an unused attack.
common
mortal
nature
7
wild
creature
8
8
Beached Colossus
Frontline. Can't attack. At the start of your turn, deal 5 damage to each god.
common
mortal
death
8
atlantean
creature
14
11
Cloud-Born Aether Drake
Ward.
common
mortal
neutral
9
dragon
creature
13
13
Contract Broker
Roar: Summon a 1/1 Rogue Skulker. It attacks the weakest enemy creature.
rare
mortal
deception
1
guild
creature
2
1
Pact Fiend
Roar: Deal 3 damage to your god.
rare
mortal
death
2
nether
creature
5
2
Hawkish Sculpture
Can't attack. At the end of your turn, deal 1 damage to the strongest enemy creature.
rare
mortal
magic
3
structure
creature
2
4
Encumbered Looter
Hidden for 1 turn. Afterlife: Draw a card.
rare
mortal
neutral
2
guild
creature
2
1
Vesper of Concession
Protected. At the end of your turn, remove 1 durability from your opponent's relic.
rare
mortal
light
1
aether
creature
1
1
Bark Skin Warrior
Regen 1. After this creature survives damage, deal the same amount of damage to your opponent's god.
rare
mortal
nature
3
amazon
creature
2
4
Flame-Touched Paladin
Ability: Target a character. If it is an enemy, attack it. If it is friendly, heal it for 4.
rare
mortal
war
4
olympian
creature
3
5
Lethal Prowler
Can't attack. Once per turn, after another friendly creature attacks and the target survives, this creature also attacks that target.
rare
mortal
neutral
5
wild
creature
5
5
Salvaging Archive
Roar: Take 2 damage for each other creature on the board.
rare
mortal
death
6
atlantean
creature
7
8
Brink Watcher
Once per turn, this creature gains +1/+1 after a creature leaves the void. Roar: Obliterate a creature from your opponent's void
epic
mortal
neutral
3
creature
1
3
Impflater
Ability: Give +2/+2 to a friendly creature.
rare
mortal
neutral
4
mystic
creature
4
4
Lootable Corpse
Afterlife: Draw a card.
epic
mortal
neutral
1
anubian
creature
0
1
Eucos in Eclipse
Give soulless and -1/-1 to each creature.
epic
mortal
light
2
spell
0
0
Undertow Rover
At the end of your turn, give protected to a random other friendly Atlantean without protected.
epic
mortal
neutral
3
atlantean
creature
2
3
Spawn of Callaryn
Twin strike. After this creature attacks, deal 2 damage to it.
epic
mortal
neutral
4
structure
creature
4
7
Distracted Conductionist
Can't attack. At the end of your turn, Deal 5 damage to the strongest creature. (including your own)
epic
mortal
neutral
5
mystic
creature
5
6
Madame Denholm To You
Hidden. At the end of your opponent's turn, summon a 1/1 Rogue Skulker.
legendary
mortal
neutral
3
guild
creature
1
2
Spritefire
Roar: If you have 8 cards or more in hand, this creature gains +3/+3, can't attack and frontline.
legendary
promo
neutral
3
dragon
creature
2
3
Dolvaz, Omen of Ill Will
At the start of your turn, double this creature's strength and health. If this creature dies, instead pull this creature to your hand, set its strength and health to 1.
legendary
mortal
neutral
3
nether
creature
1
1
Gariel, Bolster of Souls
Ability: Double the strength and health of a friendly creature.
legendary
mortal
neutral
3
aether
creature
2
3
Volkaaz, Master of Pain
At the end of your turn, deal 1 damage to each creature, then heal each creature for 1.
legendary
mortal
neutral
5
nether
creature
4
5
Serris, Arbiter of the Trial
While this creature is in your hand, its mana cost is 6 minus each point of health your god has lost below 10. Roar: Set your god's health to 10.
legendary
mortal
neutral
6
aether
creature
5
5
Nivos, Probing Archeologist
Roar: If you control an Atlantean, deal 3 damage to a random enemy character. Repeat this for Structure and Nether.
legendary
mortal
neutral
5
mystic
creature
4
5
The Pools of Nemesis
Ability: Summon a copy of a creature.
legendary
mortal
neutral
4
structure
creature
1
4
Kaya, Conduit of the Gods
At the end of your turn, deal damage equal to your expended mana gems split randomly among all enemy characters.
legendary
mortal
neutral
6
creature
5
2
Giras, Defender of T'artess
Frontline. After you summon a creature with strength 2 or less, draw a card.
legendary
mortal
light
6
olympian
creature
5
6
Helmna, The Spear of Life
Frontline. After a friendly character is healed, this creature gains strength equal to the amount healed. Roar: Each friendly character is healed for 3.
legendary
mortal
neutral
7
viking
creature
2
8
Moramag, Bane of Black Isle
Roar: If you have 8 cards or more in hand, deal 8 damage to each enemy creature.
legendary
mortal
neutral
8
dragon
creature
8
8
Remnis, Unscrupulous Gatemage
Frontline. At the end of each player's turn, they summon a random 9 mana creature.
legendary
mortal
neutral
9
creature
9
9
Cadence of the Infinite Sands
Can't attack. At the end of your turn, shuffle the weakest enemy creature into the opponent's deck, and pull the weakest creature in your void to the board.
legendary
mortal
neutral
8
creature
8
8
Omox, The Mad
Both players start with this card on top of their deck. Roar: Obliterate your hand and replace it with nine random 9 mana creatures, and set their cost to 1.
mythic
mythic
neutral
4
creature
4
4
Static Aetherbug
Ward. After you play a spell, deal 1 damage to a random enemy character.
rare
core
magic
1
aether
creature
1
1
Flame of the Second Shattering
Deal 4 damage. If you have 9 mana unlocked deal 7 instead.
rare
core
magic
4
spell
0
0
Helpful Aetherfox
Roar: Reduce to 0 the cost of a spell in your hand that costs 3 or less.
rare
core
magic
3
aether
creature
2
3
Barksworn Trailmarker
Afterlife: Summon a 1/1 Amazon Recruit.
common
core
nature
1
amazon
creature
2
1
Frisky Fox Pup
Confused. Ward.
common
core
nature
1
wild
creature
1
3
Barksworn Protector
Ward.
common
core
nature
2
amazon
creature
2
3
Barksworn Ranger
Hidden for 1 turn.
common
core
nature
3
amazon
creature
3
3
Angry Angry Hippo
Confused. Frontline.
common
core
nature
5
wild
creature
4
6
Riverjumper Captain
Ward. Roar: Gain +1 strength for each Amazon you control.
epic
core
nature
3
amazon
creature
1
4
Curious Wisp
Roar: This creature gains +1/+1, then shuffle a copy of it into your deck.
epic
core
nature
1
wild
creature
0
1
Sanctum Guardian
Regen 1. Roar: Gain +1 health if you control another Amazon.
rare
core
nature
1
amazon
creature
1
3
Hevner, Grim Shuck
Confused. Frontline. Overkill. Ward. Roar: Gain +1/+1 for each Wild creature in your void.
legendary
core
nature
8
wild
creature
5
5
Canopy Sniper
After a friendly Amazon attacks, deal 1 damage to a random enemy creature.
rare
core
nature
2
amazon
creature
1
3
Belligerent Insomniac
After this creature goes to sleep, sleep is removed.
common
core
neutral
4
olympian
creature
4
5
Grove Summon
Add 3 random Wild creatures to your hand.
rare
core
nature
2
spell
0
0
Bonded Unicorn
Roar: Give protected and ward to another friendly Mystic.
rare
core
neutral
4
mystic
creature
3
4
Ekrileth, Spawn of Pendroleth
Frontline. Roar: Gain +1/+1 for each card in your hand.
legendary
core
neutral
6
dragon
creature
1
1
Defiant Farmer
Afterlife: Deal 3 damage to your opponent's god.
common
core
war
1
viking
creature
1
1
I Need A Weapon
Pull a random relic from your deck, and give it +1/+1.
common
core
war
2
spell
0
0
Blacksmith of T'artess
Roar: If you have a relic equipped, this creature gains +1 strength.
common
core
war
4
olympian
creature
4
5
Valknir Battledancer
Blitz. Ward.
common
core
war
5
viking
creature
4
4
Runecaster of Auros
Roar: Obliterate any non-Viking cards in your hand. Draw 2 cards.
epic
core
war
4
viking
creature
3
3
Singerstone Axe
Roar: If you control 2 creatures, this relic gains +1 durability.
common
core
war
2
weapon
3
1
Tartessian Bloodaxe
After you attack and kill a creature with this relic, draw a card.
epic
core
war
4
weapon
3
2
Crystalseer Acolyte
After your opponent plays a spell, give +1/+1 to a random friendly Atlantean.
epic
core
neutral
1
atlantean
creature
2
2
Valknir Flamecaller
Roar: Give +1 strength to each other friendly Viking.
rare
core
war
2
viking
creature
2
2
Ulfgaar, Eater of Bears
After you play a Viking, summon a 1/1 Valknir Raider and give it blitz.
legendary
core
war
3
viking
creature
3
3
Forged in The Light
Draw the Chosen One. Your god power becomes Lysander's Justice. (A 2 mana god power with "Give +2/+1 to the Chosen One.")
legendary
verdict
light
2
spell
0
0
Wandering Blacksmith
Roar: Reduce by 1 the mana cost of a relic in your hand.
rare
core
war
3
olympian
creature
3
3
The Light Seeks The Truth
Obliterate an enemy creature. If that creature had frontline, protected or ward, the Chosen One gains those keywords.
legendary
verdict
light
5
spell
0
0
Sound of Drums
Give +2 strength to each friendly Viking.
rare
core
war
4
spell
0
0
An Empire Reborn
Destroy a creature. Its controller summons two base copies of the creature, that each gain soulless.
epic
verdict
death
4
spell
0
0
Pyrrhic Knowledge
Soulless. Pull a spell with mana cost 7 or less from your void to your hand, and obliterate cards from the top of your deck equal to its mana cost. Set the spell's cost to 0. Obliterate it at the end of your turn.
epic
verdict
magic
3
spell
0
0
An End To War
Pick one - • Remove protected and ward from a creature, then deal 2 damage to it, or • Obliterate a damaged creature. If you have 5 or more creatures in your void, do both.
epic
verdict
war
3
spell
0
0
Forge New Bonds
Pull a creature from the board to its owner's hand. Swap its mana cost with a creature in your hand that costs no higher than your current unlocked mana gems.
epic
verdict
deception
5
spell
0
0
Shines On Us All
Target a creature. If it has a tribe, delve a creature of the same tribe and add it to your hand. Each creature transforms into a base copy of itself.
epic
verdict
nature
2
spell
0
0
The Dearly Departed
Soulless. Roar: Obliterate a creature in your opponent's hand. Afterlife: Add a base copy of the obliterated creature to your opponent's hand.
rare
verdict
neutral
3
creature
2
3
Martyr of Whiteplain
Frontline. While this creature is in your void, after a friendly creature dies, pull it to your hand, and summon this creature with soulless.
epic
verdict
neutral
3
olympian
creature
2
2
Blade of Whiteplain
Once per turn, after a weaker enemy creature is destroyed, draw a card. Roar: Destroy an enemy creature with 3 strength or less.
epic
verdict
neutral
5
anubian
creature
3
3
Merry Kadmos
Frontline. Roar: Pick one — • Pull a creature from the board to the top of its controller's deck, or • Give +2/+2 to the Chosen One.
legendary
wander
light
5
olympian
creature
3
4
Guiding Light
Draw the Chosen One from your deck. Empower 3: Give +3/+3 and protected to the Chosen One.
epic
wander
light
1
spell
0
0
Thawed Heart
Obliterate your opponent's void. For each creature obliterated, heal your god for 1.
rare
wander
light
2
spell
0
0
Sleigh Master Valka
Overkill. Roar: If you have fewer than two cards in hand, gain blitz.
legendary
wander
war
5
viking
creature
6
5
Take the Reins
Gain control of the strongest enemy creature with less strength than the strongest friendly creature until the end of turn. Empower 4: Gain control of any enemy creature until the end of the turn instead.
epic
wander
war
3
spell
0
0
The Divine Coronet
Can't attack. Roar: Gain +4 health. If this creature has 9 health or more, delve a 9 mana creature and summon it. If it has less, shuffle it into your deck.
legendary
verdict
neutral
5
structure
creature
1
1
Thaeriel, The Fallen
Roar: Delve three Thaeric Cultists.
legendary
verdict
neutral
7
creature
6
9
Woodcutter Imp
Godblitz. After this creature attacks, your god takes damage equal to the damage dealt.
rare
wander
war
2
nether
creature
3
3
Reinkeeper Selena
After this creature attacks, summon a base copy of a random friendly Wild creature with mana cost 3 or less. Roar: Summon two 2/2 Reinbadgers with blitz.
legendary
wander
nature
6
amazon
creature
3
3
Fir Tree's Fury
Deal 1 damage to the weakest enemy creature. If there are no enemy creatures, summon a 1/1 Frosty Fruit. Repeat four more times.
epic
wander
nature
5
spell
0
0
Winter's Bounty
Set your god's maximum health to 40. Heal your god for 20.
epic
wander
nature
6
spell
0
0
Orfeo in Wanderlands
Deadly. Hidden for 1 turn. After your opponent plays a creature, attack it. Afterlife: Shuffle this creature into your deck.
legendary
wander
deception
3
guild
creature
1
1
Curious Wandercats
At the end of your turn, remove 3 durability from each relic.
rare
wander
deception
3
nether
creature
4
3
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