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Penumbra Howler
Roar: If you control two or more other Wild creatures, delve a Wild creature and put it into your hand.
common
mortal
nature
2
wild
creature
2
2
Nemesis Wasp
Tempt fate. At the start of your turn, this creature attacks a random valid target.
common
mortal
nature
3
wild
creature
3
3
Barksworn Hunter
Echo. Roar: Give +1 strength to this creature, then it attacks a random enemy creature.
common
mortal
nature
4
amazon
creature
2
3
War's Wake
Summon two 1/4 Injured Sprouts with regen 1 and "After this creature is summoned it takes 3 damage."
common
mortal
nature
3
spell
0
0
Albino Hydra
Roar: Deal 6 damage to the strongest enemy creature.
common
mortal
nature
7
wild
creature
6
6
Noxious Arachne
Confused. Deadly.
rare
mortal
nature
1
wild
creature
1
1
Vexing Rascal
Regen 1. After this creature is healed, deal 2 damage to the weakest enemy creature.
rare
mortal
nature
2
wild
creature
1
3
Hopeful Druid
Echo. Roar: Give +1 health and regen +1 to a friendly creature.
common
mortal
nature
4
amazon
creature
3
3
Beast Liberator
Echo. Roar: Summon a random 3 mana Wild creature.
common
mortal
nature
5
amazon
creature
1
2
Agrodor Border Guard
Frontline. At the end of your turn, heal a random damaged friendly creature for 1.
rare
mortal
nature
3
amazon
creature
2
4
Territorial Dominion
Your strongest creature attacks your opponent's strongest creature. If your creature survives, fully heal it.
rare
mortal
nature
2
spell
0
0
Loam Strider
Frontline. Regen 2. Give +1 strength to this creature after it is healed.
rare
mortal
nature
2
wild
creature
0
4
Druid of The Cycle
Echo. Roar: Obliterate a card in any void and add a 1/4 Injured Sprout to your hand with regen 1 and "After this creature is summoned it takes 3 damage."
rare
mortal
nature
4
amazon
creature
3
4
Lupine Wayfarer
Tempt fate. Roar: Give blitz to this creature if you control another Wild creature.
rare
mortal
nature
5
wild
creature
4
4
Pack Succession
Summon a random 5 mana Wild creature. It attacks the strongest enemy creature.
rare
mortal
nature
5
spell
0
0
Warrior of Paradise
Blitz. After this creature attacks, give +2 strength to a random other friendly creature.
rare
mortal
nature
4
amazon
creature
3
3
Plan the Hunt
Heal each friendly creature for 2, and give them hidden for 1 turn.
epic
mortal
nature
2
spell
0
0
Forrestheart Dryad
Echo. After a friendly creature attacks, heal it for 2.
epic
mortal
nature
3
wild
creature
2
3
United Reinforcements
Pick Two; • Draw an Amazon. • Draw a Wild. • Give +1 health to each Amazon and Wild.
epic
mortal
nature
3
spell
0
0
Dalia, Night Gardener
Echo. After a friendly creature is healed, summon a 1/4 Injured Sprout with regen 1 and "After this creature is summoned it takes 3 damage."
legendary
mortal
nature
4
amazon
creature
3
5
Dagan, the Dawn Wolf
Blitz. Regen 2. After a creature is healed, give +1/+1 to it.
legendary
mortal
nature
3
wild
creature
1
3
Silkspite
After a creature is healed & Roar: Summon a 1/1 Noxious Arachne with deadly.
legendary
mortal
nature
5
wild
creature
3
4
Valka's Favored
Tempt fate.
common
mortal
war
1
viking
creature
2
1
Lykaios Postulant
Empower 2: Give +1/+2 to this creature.
common
mortal
war
1
olympian
creature
2
2
Savage Strike
Deal 1 damage to each creature. Empower 2: Then deal 2 damage to an enemy creature.
common
mortal
war
1
spell
0
0
Lupine Fanatic
Afterlife: Deal 1 damage to each creature.
common
mortal
war
1
olympian
creature
3
1
Wolf-Cult Vanguard
Blitz. Empower 2: Give twin strike and +2 health to this creature.
common
mortal
war
2
olympian
creature
3
1
Hero-in-Training
Roar: Give your relic +1 strength.
common
mortal
war
2
viking
creature
2
3
The Fox's Venture
Give tempt fate to a creature in your hand. Empower 2: Also, give it +3/+2.
common
mortal
war
1
spell
0
0
Mountain Watcher
Empower 1: Gain "After your opponent draws a card, gain +1/+1".
common
mortal
war
3
olympian
creature
4
3
Lykaios Adherent
Empower 1: Give +1 strength to each creature and deal 1 damage to them.
common
mortal
war
3
olympian
creature
3
4
White Fur Guard
Frontline. Empower 1: This creature gains protected.
common
mortal
war
4
olympian
creature
5
4
Cunning Challenger
Tempt fate. At the start of your turn, tempt fate.
common
mortal
war
4
viking
creature
4
4
Single Combat
Target a friendly and enemy creature. Your creature performs an extra attack on the enemy creature. Empower 2: The friendly creature gains +2/+2 before it attacks.
rare
mortal
war
2
spell
0
0
Skollkin Valkyrie
After this creature takes damage, a random friendly creature gains +1 strength.
rare
mortal
war
1
viking
creature
1
3
Fate-lead Menace
Tempt fate. After this creature survives damage, give it +1 health.
rare
mortal
war
2
creature
2
2
Over-Honed Spear
Blitz. After you destroy a creature with this relic, obliterate that creature.
rare
mortal
war
2
weapon
4
1
Headsman's Axe
Godblitz. Empower 4: Give +4 strength to this relic.
rare
mortal
war
3
weapon
3
1
Ironborne Disruptor
Roar: Destroy your opponent's relic.
rare
mortal
war
3
creature
3
2
Valka's Foreguard
Blitz. Tempt fate.
rare
mortal
war
4
viking
creature
4
3
Sign Of Strife
After this creature survives damage, give it +1/+1.
rare
mortal
war
3
aether
creature
2
3
Unrestrained Power
Give +2 strength to your relic. Empower 3: Double the strength of your relic instead.
epic
mortal
war
2
spell
0
0
Mobilized
Reduce by 1 the cost of empower cards in your hand. Empower 3: First, draw three cards.
epic
mortal
war
2
spell
0
0
Reckless Banneret
Roar: Give +1/+1 to each other damaged friendly creature. Empower 2: Give +3/+0 instead.
rare
mortal
war
5
creature
4
4
Shieldmaiden Scout
Frontline. Roar: Your opponent summons a random creature from their hand, then this creature attacks it.
epic
mortal
war
5
olympian
creature
3
6
Commander Pyros
After a friendly creature survives damage, give it +1/+1.
legendary
mortal
war
3
olympian
creature
3
3
The Gods Unchained
If you have 100 favor or more, destroy your opponent's god.
legendary
mortal
war
5
spell
0
0
Garron, The Red
At the end of your turn, reduce by 1 the cost of each empower card in your hand.
legendary
mortal
war
4
viking
creature
3
4
Pharaoh's Heirloom
Summon a 1/1 Wretched Vanguard. Empower 2: Also, summon a 2/2 Vile Reaver.
common
mortal
death
1
spell
0
0
Vengeful Surrepite
Empower 2: Destroy an enemy 2 mana creature.
common
mortal
death
2
anubian
creature
3
2
Curse of Greed
Destroy an enemy creature with cost 3 or less. Empower 2: Add a Pharaoh's Heirloom to your hand.
common
mortal
death
2
spell
0
0
Dark Sun Celebrant
After you summon a 1 mana creature, give it +1 health. Empower 1: Add a Pharaoh's Heirloom to your hand.
common
mortal
death
3
anubian
creature
3
3
Wretched Vanguard
Afterlife: Steal 1 health from your opponent's god.
common
mortal
death
1
anubian
creature
1
1
Returned Tombguard
Roar: Summon a random 1 mana Anubian from your void. Empower 1: Add a Pharaoh's Heirloom to your hand.
common
mortal
death
4
anubian
creature
3
3
Reclaim
Draw two cards. Empower 1: Add a Pharaoh's Heirloom to your hand.
common
mortal
death
4
spell
0
0
On Her Command
Destroy an enemy creature. Give +2 strength to each friendly Anubian with mana cost 1.
common
mortal
death
6
spell
0
0
Bifurcating Curse
Pick one: • Destroy each creature with an even mana cost. • Destroy each creature with an odd mana cost.
common
mortal
death
6
spell
0
0
Big Bony Bastard
Tempt fate. Empower 1: Add a Pharaoh's Heirloom to your hand.
common
mortal
death
5
anubian
creature
5
5
Vile Reaver
Blitz. Burn 1.
rare
mortal
death
1
anubian
creature
2
2
Hand of the Abyss
Roar: Summon a random 1 mana Anubian from your void. Empower 1: Add a Pharaoh's Heirloom to your hand.
rare
mortal
death
3
anubian
creature
1
2
Heirloom Retriever
Deadly. Tempt fate. Afterlife: Add a Pharaoh's Heirloom to your hand.
rare
mortal
death
4
anubian
creature
3
2
Scorched Seeker
Tempt fate. Roar: Target a creature. Give it -1 health if it is an enemy, otherwise give it +1 strength.
rare
mortal
death
3
anubian
creature
3
2
Reach into the Black
Summon three random 1 mana Anubians from your void.
rare
mortal
death
3
spell
0
0
Bone Roller
Blitz. Roar: Tempt fate and apply the result to each friendly creature.
rare
mortal
death
5
anubian
creature
3
3
Dead King's Touch
Give an enemy creature -4/-4. Empower 1: Add a Pharaoh's Heirloom to your hand.
rare
mortal
death
5
spell
0
0
Hope Lost
Give -1/-1 to each creature in your opponent's hand. If this would set its health to 0 or less, obliterate that card.
rare
mortal
death
3
spell
0
0
Beacon of the Dammed
If there are at least four 1 mana Anubians in your void, at the end of your turn, summon one randomly.
rare
mortal
death
3
weapon
0
1
Over the Line
Your creatures perform an extra attack on your opponent's god.
epic
mortal
death
6
spell
0
0
Lucky Devil
Backline. Tempt fate. Once per turn, destroy an enemy creature after it attacks.
epic
mortal
death
5
nether
creature
2
4
Land of the Dead
Summon up to six 1 mana Anubians from your void, and give them soulless.
epic
mortal
death
6
spell
0
0
Semut, Bearer of Burdens
After this creature is summoned, give +1 strength to each other friendly Anubian.
legendary
mortal
death
1
anubian
creature
1
1
Asenath, Hand of the Pharaohs
Backline. Ability: Summon a 1 mana Anubian from your void, and give it deadly.
legendary
mortal
death
4
anubian
creature
4
5
The Quorum of Pharaohs Past
Roar: Deal 2 damage to a random enemy. Repeat this for each Pharaoh's Heirloom in your void and hand.
legendary
mortal
death
7
anubian
creature
7
7
Aspect Juggler
Roar: Summon a random 1 mana creature from another domain.
common
mortal
deception
2
guild
creature
1
1
Sneak a Peek
Look at the creatures in your opponent's hand. Give -2 strength to one of them.
common
mortal
deception
1
spell
0
0
Blade Borrower
Echo. Roar: Give -2 strength to an enemy creature.
common
mortal
deception
3
guild
creature
2
1
Shadowstep Backstabber
Echo. After you summon a creature from another domain, this creature gains deadly for 1 turn.
common
mortal
deception
1
guild
creature
1
1
Bound by Her Will
Take control of an enemy creature with strength 1 or less.
common
mortal
deception
3
spell
0
0
Goblin Rallyboss
Tempt fate. After this creature attacks, summon a random 1 mana War creature.
common
mortal
deception
3
guild
creature
3
2
Shakedown
Draw a card. If you control the creature with the most strength, draw another card.
common
mortal
deception
2
spell
0
0
Appeal to Mercy
Summon two random 1 mana War creatures, and give +1 strength to them.
common
mortal
deception
3
spell
0
0
Odds and Ends Dealer
Roar: Give +3 strength to a random friendly creature from another domain.
common
mortal
deception
5
guild
creature
4
4
Beguiling Blade
Echo. Roar: This creature steals 1 strength from the strongest enemy creature.
rare
mortal
deception
2
creature
1
1
Protective Local
Echo. Roar: Give +1/+1 to the weakest creature.
rare
mortal
deception
3
guild
creature
2
2
Corrupting Influence
Summon two random 1 mana creatures from another domain. Then, tempt fate and apply the buff to both of those creatures.
rare
mortal
deception
4
spell
0
0
Arms Dealer
Echo. Hidden for 1 turn. At the start of your turn, expend 1 mana. If you do, give +1 strength to each friendly creature until the end of turn.
rare
mortal
deception
4
creature
3
3
Rollicking Lyricist
Tempt fate. Roar: Summon a random 1 mana War creature.
rare
mortal
deception
3
creature
2
1
Lethargy Mage
Roar: Give -1 strength to each enemy creature.
common
mortal
deception
3
guild
creature
3
2
Lady of Whispers
After you summon a creature from another domain, draw a card.
rare
mortal
deception
4
creature
4
4
Armory Heist
Pull the strongest relic from your opponent's deck to your hand. If there are no relics in their deck, equip a 1/1 Barbed Hook instead.
rare
mortal
deception
2
spell
0
0
Ludian Thespian
Echo. Tempt fate. Roar: Give +1 strength to another friendly creature.
rare
mortal
deception
4
creature
3
1
Team Up
Give twin strike and “At the end of this turn, gain hidden” to each friendly creature.
rare
mortal
deception
3
spell
0
0
Twenty Sided Mace
When you summon a creature from another domain, give it +1/+1.
epic
mortal
deception
4
weapon
2
2
Unlikely Pact
Add three random 1 mana War creatures to your hand.
epic
mortal
deception
2
spell
0
0
Heroic Brawler
At the end of your turn, if this creature has the most strength, give +1/+1 to your weakest creature.
epic
mortal
deception
5
creature
5
5
Alika, Scarlet Thief
Echo. At the start of your opponent's turn, they pick one: • Delve a relic or a rune and give it to your opponent. • Your opponent draws a card. • Discard a card.
legendary
mortal
deception
3
creature
2
3
Galatea, Unyielding Friend
Roar: Add a random 1 mana War creature to your hand. After you play a creature from another domain, give it +1/+1.
legendary
mortal
deception
5
creature
3
7
Scuttler Sentry
Afterlife: Deal 1 damage to two random enemy creatures.
common
mortal
magic
1
atlantean
creature
2
1
Pietro, Merry Bandit
Roar: Summon two random 1 mana War creatures, then give hidden to each friendly creature.
legendary
mortal
deception
4
creature
1
1
Dream Shaman
Roar: Heal a creature for 1 health.
common
mortal
neutral
1
mystic
creature
2
2
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