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Scylla, Carnival Ringleader
Order 3. After this creature's order reaches 0, transform it into 5/5 Shimmerscales and give burn +5 to each other creature.
legendary
order
deception
4
dragon
creature
3
3
Shadow Matriarch
Hidden for 1 turn. At the start of your turn, summon a Shadow of Lethenon.
rare
order
deception
3
nether
creature
2
1
Prison Escapee
Order 3. After this creature's order reaches 0, summon another Prison Escapee.
rare
order
deception
3
guild
creature
3
2
Ring of the Siren
Ability: Give order +1 to a creature, and remove 1 durability from this relic.
epic
order
deception
3
weapon
0
4
Lady Marcella
Roar: Summon two Rogue Skulkers with deadly. Afterlife: Summon two Rogue Skulkers with deadly for your opponent.
legendary
order
deception
3
guild
creature
3
3
Demolitions Expert
Order 3. After this creature's order reaches 0, destroy a random enemy creature with frontline.
common
order
deception
2
creature
2
3
The Hollow
Backline. Ward. After a friendly creature's order reaches 0, add a random Guild creature to your hand. Ability: Give order +2 to a friendly creature.
legendary
order
deception
2
structure
creature
2
3
Twisting Talisman
Ability: Swap a creature's strength and health. Remove 1 durability from this relic.
rare
order
deception
2
weapon
0
2
Golden Curse
Give each enemy creature burn +2 and "After this creature dies from burn, your opponent draws a card."
epic
order
deception
4
spell
0
0
Helm Hustler
Backline. Roar & Ability: Steal an enemy creature's armor and add it to this creature, then deal this creature's armor as damage to that enemy.
epic
order
deception
3
guild
creature
2
4
Snapping Turtle
Armor 2. At the end of your turn, give +2 armor to this creature. At the start of your turn, it loses 2 armor.
rare
order
nature
6
wild
creature
6
2
Giant Pangolin
Blitz. Confused. Armor 1.
common
order
nature
6
wild
creature
6
4
Spiny Porcupine
Armor 4. After this creature survives an attack by an enemy creature, deal 2 damage to the enemy creature.
rare
order
nature
4
wild
creature
1
1
Crescent Werewolf
After you summon another Wild creature, refresh 1 mana.
rare
order
nature
2
wild
creature
2
2
Aspect of the Pangolin
Give +3 armor to a random friendly creature.
common
order
nature
4
spell
0
0
Celestial Stag
Blessed. After you play your first creature each turn (excluding this creature), add a random Nature card to your hand.
rare
order
nature
3
wild
creature
3
3
New Growth
Blessed. Add a random Nature card to your hand.
common
order
nature
1
spell
0
0
Brazen Moose
Blessed. Confused.
common
order
nature
5
wild
creature
5
6
Low-Hanging Fruit
Deal 1 damage to a random enemy with the least health. Summon a 1/1 Vibrant Fruit.
common
order
nature
1
spell
0
0
Sage of Renewal
Regen 2. Roar: Refresh 2 mana and delve two mana worth of Nature spells.
rare
order
nature
7
mystic
creature
6
6
Ominous Burrow
Backline. At the start of your turn, summon a random 5 mana Wild creature from your deck and destroy this creature.
epic
order
nature
3
structure
creature
1
4
Blood and Bone
Deal 1 damage to your opponent's god. Add a random Nature card to your hand.
common
order
nature
1
spell
0
0
Falling Star
Give burn +6 to your opponent's strongest creature. Summon three 1/2 Badgers with confused and give them +1 strength.
epic
order
nature
5
spell
0
0
Starving Sabertooth
After this creature attacks a creature, if you are frenzied, gain regen +1.
rare
order
nature
4
wild
creature
4
5
Raging Giant
Confused. Twin strike. Roar: If you are frenzied, give +1 armor to this creature.
rare
order
nature
6
amazon
creature
7
7
Vicious Manticore
Blitz. Overkill. At the end of your turn, if you are frenzied, deal 3 damage to your opponent's god.
epic
order
nature
5
wild
creature
4
3
General Orythia
Frontline. Roar: Summon two 1/1 Amazon Recruits, then give +2/+2 and twin strike to each other friendly Amazon.
legendary
order
nature
7
amazon
creature
5
5
Watchtower of Agrodor
Backline. Ability: Pick one -- Summon an Agrodor Protector, a Tainted Treant, or three Vibrant Fruits.
legendary
order
nature
6
structure
creature
2
8
Blazing Talisman
After an enemy creature attacks your god, give it burn +1. After a creature with burn dies, give regen +1 to each friendly creature.
rare
order
nature
2
weapon
0
1
Hearts of Bronze
Give +1 armor to each friendly creature.
common
order
war
2
spell
0
0
Looting Squire
After an other friendly creature is destroyed, give +1 armor to this creature.
common
order
war
3
guild
creature
3
1
Valknir Cavalry
Blitz. Twin Strike. Armor 1.
common
order
war
3
viking
creature
2
1
Smith's Hammer
After you attack with this relic, give +1 armor to each friendly creature.
rare
order
war
4
weapon
1
2
Echoing Fury
Blessed. Give +1 strength and twin strike to a friendly creature.
common
order
war
1
spell
0
0
Tenderizer
Blitz. After you attack a creature with this relic, give it +1 durability (if it has any remaining).
epic
order
war
7
weapon
8
2
Battle Artisan
Blessed. After this creature attacks, add a random relic to your hand.
rare
order
war
3
olympian
creature
3
3
Ravenous Chimera
Blessed. Blitz. Leech.
common
order
war
5
olympian
creature
3
4
Chieftain of Impulse
Blitz. After you summon a creature, give it godblitz and +2 strength.
rare
order
war
7
viking
creature
6
6
Einar, the Frozen King
At the end of your turn, deal your strongest creature's strength as damage to your opponent's weakest creature, or if they have no creatures, to this creature.
legendary
order
war
6
viking
creature
4
5
Oddi, Valka's Herald
Protected. After this creature attacks your opponent's god, reduce by 1 the cost of a random highest mana cost creature in your hand.
legendary
order
war
3
viking
creature
3
2
Valka's Captain
Roar: Equip a 1/1 Barbed Hook. If you are frenzied, give that relic +1 strength.
epic
order
war
2
viking
creature
3
2
Anagreos, Daemon Prince
Godblitz. After this creature destroys another creature, obliterate it instead. Roar: Deal 6 damage to each enemy creature.
legendary
order
war
9
creature
12
7
Grand Hall
Frontline. Can't attack. Roar: Give +1 strength and leech to each other friendly creature.
legendary
order
war
4
structure
creature
2
5
Archangel Bruiser
Blitz. Roar: If you are frenzied, give overkill to this creature.
common
order
war
4
aether
creature
5
2
Sound the Charge
Give +1 strength and blitz to each creature in your hand.
common
order
war
3
spell
0
0
Enraging Talisman
Ability: Give +1 strength to each creature and deal 1 damage to them. Remove 1 durability from this relic.
rare
order
war
2
weapon
0
2
Rolling Thunder
Summon two 3/3 Thunder Callers. If you are frenzied, draw the strongest Viking in your deck and reduce its cost by 1.
epic
order
war
7
spell
0
0
Sole Survivor
Give +3 strength to one of your creatures, then deal its strength as damage to each other creature.
epic
order
war
6
spell
0
0
Tartessian Minotaur
Roar: Give +2 strength to each other friendly Olympian. If you are frenzied, also give them overkill.
rare
order
war
4
olympian
creature
3
4
Excitable Evangelist
Echo. Roar: Give +1/+1 to a friendly creature.
common
mortal
light
3
creature
1
1
Humble Benefactor
Echo. Roar: Give +1 health to a friendly creature.
common
mortal
light
1
olympian
creature
1
1
Engaged Healer
Echo. At the end of each turn, heal a random damaged friendly creature for 1.
common
mortal
light
2
olympian
creature
2
2
Thaeric Conscriptor
Empower 1: Summon a 1/1 Thaeric Militant.
common
mortal
light
2
creature
2
3
Thaeric Militant
Creatures damaged by this creature get -1 strength.
common
mortal
light
1
creature
1
1
Ecclesiastic Encourager
Give -2 strength to creatures damaged by this relic.
common
mortal
light
2
weapon
1
3
Intimidating Uplifter
Empower 1: Give +1/+2 to a friendly creature.
common
mortal
light
2
creature
2
2
Proud Protector
Echo. Roar: This creature swaps strength with another creature.
common
mortal
light
5
olympian
creature
4
4
Thaeric Inquisitor
Roar: Give -2 strength to an enemy creature. Empower 1: Give -2/-2 instead.
common
mortal
light
5
creature
5
5
Light's Altruist
Echo. Roar: Summon a 2/2 Acolyte.
common
mortal
light
5
creature
2
2
Thaeric Extortionist
Empower 2: Transform an enemy creature with strength 2 or less into a 1/1 Thaeric Militant, then gain control of it.
rare
mortal
light
1
creature
1
1
Roadside Checkpoint
Summon two 1/1 Thaeric Militants. Empower 5: Also, give frontline and +2/+2 to each friendly creature.
rare
mortal
light
2
spell
0
0
Homeguard Protector
Echo. Frontline.
rare
mortal
light
2
olympian
creature
1
2
Line in the Sand
Give each enemy creature "Can't attack gods for 1 turn."
rare
mortal
light
5
spell
0
0
Soldier of T'artess
Echo. Frontline. Roar: Give +1/+2 to the Chosen One and move it three places higher in your deck.
rare
mortal
light
5
olympian
creature
2
4
Warrant Issuer
Empower 1: Increase the mana cost of a creature in your opponent's hand by 2, up to a maximum of 9.
rare
mortal
light
4
creature
4
5
Lysander's Conciliator
Echo. Roar: Give -1/+1 to a creature.
rare
mortal
light
4
olympian
creature
4
4
Inescapable Duty
Pull a creature from your void to your hand, and give it +2/+2 and soulless. Empower 3: Pull another creature from your void to your hand, and give it +2/+2 and soulless.
rare
mortal
light
3
spell
0
0
Aggressive Superior
Empower 5: Set the strength and health of each friendly creature to 5.(This can raise or lower strength and health.)
epic
mortal
light
2
creature
2
2
Edict of Confinement
Give -1/-2 to a creature. Empower 2: Summon two 1/1 Thaeric Militants.
epic
mortal
light
2
spell
0
0
Enlightenment
Discard two cards. Look at your deck and for each card discarded pull a card to your hand, then shuffle your deck.
rare
mortal
light
4
spell
0
0
Chaining of the Gods
Pick Two: • The strongest creature gains -3/-2. • The weakest creature gains +2/+3. • Each creature gains +1/+1.
legendary
mortal
light
4
spell
0
0
Thestor, Grieving General
Echo. Give +1/+1 to this creature after you summon a creature with strength 2 or less.
legendary
mortal
light
3
olympian
creature
2
1
Academy Apprentice
Echo. Spell boost +1.
common
mortal
magic
2
mystic
creature
2
1
Augur Optimist
Echo. Roar: Foresee 1.
common
mortal
magic
2
mystic
creature
3
1
Theoretical Thaumaturge
Echo. Afterlife: Deal 2 damage to the enemy creature with the most health.
common
mortal
magic
2
mystic
creature
1
1
Haunted Armor
Frontline. Can't attack.
common
mortal
magic
2
structure
creature
3
3
Surpassing Blast
Deal 2 damage to a creature. Empower 3: Deal 4 damage instead.
common
mortal
magic
1
spell
0
0
Reject Dogma
Draw a card. Empower 1: Deal 2 damage and obliterate a card in your hand.
common
mortal
magic
1
spell
0
0
Frenetic Bibliomaniac
Echo. Roar: Draw a card.
common
mortal
magic
3
mystic
creature
1
1
Stoic Shieldward
Echo. Roar: Give backline to a friendly creature.
common
mortal
magic
4
mystic
creature
4
4
Austere Sophist
Echo. Roar: Summon a 1/1 Rat.
common
mortal
magic
5
mystic
creature
5
4
Bold Scholar
Echo. Frontline. Spell boost +1.
rare
mortal
magic
3
mystic
creature
3
1
Ash Reader
Roar: Create a copy of an empower card in your void and add it to your hand.
common
mortal
magic
5
mystic
creature
5
4
Keyway Incantation
Draw a card. Empower 4: Draw four cards instead.
rare
mortal
magic
2
spell
0
0
Unannounced Arrival
Delve a 4 mana creature, summon it, and deal 1 damage to each creature.
rare
mortal
magic
4
spell
0
0
Crackling Bolt
Deal 3 damage to a creature. Empower 2: Deal 8 damage instead.
rare
mortal
magic
3
spell
0
0
Enthusiastic Fireslinger
Echo. Ability: Deal 1 damage to an enemy character, then 1 more to a random enemy character.
rare
mortal
magic
4
mystic
creature
3
5
Crystaltech Scholar
Echo. Roar: Unlock a mana lock. Empower 2: Also, foresee 2.
rare
mortal
magic
4
mystic
creature
1
1
Unbound Flames
Deal 4 damage. Empower 2: Then, deal 4 damage to each creature.
rare
mortal
magic
5
spell
0
0
Museum Infusion
Summon two 3/3 Haunted Armors. Empower 2: Summon four Haunted Armors instead.
rare
mortal
magic
5
spell
0
0
Pyromancy Mentor
Creatures damaged by this creature get burn +3.
rare
mortal
magic
4
mystic
creature
4
4
Pyre Shaper
Empower 4: Deal 2 damage to each other creature.
epic
mortal
magic
1
mystic
creature
2
2
Immaterialize
Divide the strength, health and mana cost of a friendly creature in half (rounding up). Add a copy of it to your hand.
epic
mortal
magic
3
spell
0
0
Spellslinging Schoolteacher
After you summon a creature with 1 health, deal 2 damage to your opponent's god.
epic
mortal
magic
2
mystic
creature
1
1
Nythos, Mage-Weaver
Roar & Ability: Target an enemy creature. Transform it into a random creature that costs 1 less mana.
legendary
mortal
magic
4
mystic
creature
3
3
Injured Sprout
Regen 1. After this creature is summoned it takes 3 damage.
common
mortal
nature
1
wild
creature
1
4
The Academy of Mystic Arts
Frontline. Can't attack. After you summon a creature with 1 health, reduce by 1 the cost of the highest mana cost spell in your hand.
legendary
mortal
magic
6
structure
creature
5
8
Vulpine Collector
Confused. Tempt fate.
common
mortal
nature
2
wild
creature
3
2
Alastrina, Prime Refractor
Roar: Reduce by 1 the mana cost of spells in your hand. Empower 1: Do the same for creatures in your hand.
legendary
mortal
magic
5
mystic
creature
1
5
Sword Breaker Sage
Echo. Roar: Remove 1 durability from your opponent's relic.
common
mortal
nature
3
amazon
creature
4
2
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